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sk8erboy5372

Joined: 13 Apr 2008 Posts: 29 Location: Miami, FL
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Posted: Fri Apr 10, 2009 4:23 am Post subject: Tips for tapping descending notes |
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Can't seem to get it right and just wondering if someone could help. Examples would be like Twin Solo or FSA in GH:M. I know those are hard but it's all I can think of right now. |
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NfskMjmMal2

Joined: 27 Aug 2008 Posts: 1000
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Posted: Fri Apr 10, 2009 4:57 am Post subject: |
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I use the classical method for descending; anchor with one finger, hit the middle note with the other, and hit the highest one with my tapping finger. When you're tapping that note, chances are (or if you don't at all, kind of force yourself to) that you're going to be hitting that fret a little harder naturally. After you tap that, your finger hits that middle note in beat, like DUH-duh DUH-duh DUH-duh and so on. |
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TheThirdDay


Joined: 27 Mar 2008 Posts: 4357 Location: Toms River, NJ
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NovaXD

Joined: 02 Dec 2007 Posts: 884
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Posted: Fri Apr 10, 2009 6:10 am Post subject: |
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Well, let's see. There are two main ways to hit any section of descending notes: moving each of your fingers freely, or using your lower fingers as "anchors."
To elaborate, let's take the following pattern into consideration:
          
If you choose to "anchor" the bottom two notes in this pattern, this would probably be your fingering:
          
111111111111
22_22_22_22_
3__3__3__3__
Similarly, anchoring only the lowest note would most likely result in a fingering like this:
          
111111111111
_2__2__2__2_
3__3__3__3__
Personally, I don't anchor notes unless my hands are feeling particularly slow or I'm tapping some of the notes with my strumming hand. (If I'm tapping a section of notes, my anchored fingers keep the neck of the controller from moving about and messing me up.) If you prefer to have your hands more open and free (like I do), then you should probably stick to playing the pattern as is:
          
321321321321
In the above figure, no buttons are anchored, which makes for more open fretting. Nine times out of ten, this is what I end up doing for descending notes.
Not anchoring notes can allow for a few more techniques as well. For instance, when dealing four-note descending patterns (as opposed to the three-note ones above), you can try sliding your index finger for the lowest two notes, like this:
              
3211321132113211
Finally, for any method, you can always strum some of the HO/PO notes to help keep rhythm. For instance, in the triplet patterns above, try strumming each yellow note, or strumming each blue/red note for the four-note pattern directly above.
So, play around and experiment with different descending note patterns, do whatever you'd like to do whenever you'd like to do it. |
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Deak2112 


Joined: 30 Sep 2007 Posts: 2441 Location: On the wings of a dream, so far beyond reality
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Posted: Fri Apr 10, 2009 6:14 am Post subject: |
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Tapping ascending trips has been my difficulty and I've always been good at descending. I just anchor, tap, then fret. It just feels so natural. _________________
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Unpur3


Joined: 01 Aug 2008 Posts: 1086 Location: 'near to' Manchester, England
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soccerkeeper212


Joined: 26 Jun 2008 Posts: 259 Location: On a little island no one cares about: AKA Long Island
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Posted: Sun Apr 12, 2009 6:06 pm Post subject: |
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My problem is that when I try to tap them, instead of playing this,
, I play this.
I'll try Lortwogo's method. _________________
yakityyakblah wrote: | No damn it Chris Vance is the direct cause of everything bad about rhythm games. You know when your drums miss a note? Vance. When the person you're playing with disconnects right at the end of the song? Vance. When your drum pedal breaks? Vance. He was hired only so that they could contain him only to making really hard note charts. You know how GH:M turned out so well? That Kirk Battle actually exists, and they managed to have Chris's overcharting powers concentrated entirely on that song. 10 QA testers gave their lives trying to play that song. On the last venue it's not Cthulu behind the ice, it's the concentrated evil of Chris Vance's charting abilities made manifest. | My accomps |
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