View previous topic :: View next topic |
Author |
Message |
TheTrooper
Joined: 05 Dec 2006 Posts: 28
|
Posted: Wed Oct 24, 2007 2:00 am Post subject: |
|
|
If you guys need me to upload a file so you can look it over just ask me I will be happy to assist you guys. Also I think I might know where the charts are. There are these .IMF files in the music folder that I think might be it |
|
Back to top |
|
|
kitson12
Joined: 20 Jan 2007 Posts: 497 Location: Milton, Ontario
|
Posted: Wed Oct 24, 2007 2:09 am Post subject: |
|
|
I think it's illegal to upload a file from a game and then redistribute it. On second thought, it is illegal to do that. We'll just have to wait for Sunday when all the masters of the software forum have the game and see what they come up with. _________________
|
|
Back to top |
|
|
Teancum
Joined: 25 Jun 2007 Posts: 437
|
Posted: Wed Oct 24, 2007 2:40 am Post subject: |
|
|
PAK files are an old archive, dating back to Quake II. It's possible it's just an updated version. |
|
Back to top |
|
|
TheTrooper
Joined: 05 Dec 2006 Posts: 28
|
Posted: Wed Oct 24, 2007 2:44 am Post subject: |
|
|
any idea on how to open them? |
|
Back to top |
|
|
squiggerz
Joined: 09 May 2007 Posts: 143
|
|
Back to top |
|
|
TheTrooper
Joined: 05 Dec 2006 Posts: 28
|
Posted: Wed Oct 24, 2007 3:11 am Post subject: |
|
|
Naw it says it can't read it, i also tried renaming it to .pak and nothing |
|
Back to top |
|
|
squiggerz
Joined: 09 May 2007 Posts: 143
|
Posted: Wed Oct 24, 2007 3:14 am Post subject: |
|
|
apparently the .pak is not a standard format, lots of different pc game developers use it but they use different formatting, but it looks like the general consensus is that the pak files contain most of the sounds/images/things like our milo_ps2 files contain.. so you might be on the right track, we just need to get something that can open this particular format of archive.. know of any other neversoft built games that make use of their .pak files? We may be able to use something like that.. who knows.. |
|
Back to top |
|
|
Gun-Nut
Joined: 22 Jun 2007 Posts: 48 Location: United Kingdom
|
Posted: Wed Oct 24, 2007 2:57 pm Post subject: |
|
|
.pak tends to be used by id which do Quake/Doom, normally to open the simply renaming to .zip would work, probably won't in this case but worth a try |
|
Back to top |
|
|
dumdidum
Joined: 15 Mar 2007 Posts: 10
|
Posted: Wed Oct 24, 2007 3:39 pm Post subject: |
|
|
I just have to say this:
The game has LBA checks. If the game is even 1 byte smaller or bigger than the original, it won't boot. I think it might take a while for someone to crack it, and I think it's illegal too. No more customs for GH3. |
|
Back to top |
|
|
nickb611
Joined: 23 Oct 2006 Posts: 3731 Location: Villanova, PA
|
Posted: Wed Oct 24, 2007 3:45 pm Post subject: |
|
|
dumdidum wrote: | I just have to say this:
The game has LBA checks. If the game is even 1 byte smaller or bigger than the original, it won't boot. I think it might take a while for someone to crack it, and I think it's illegal too. No more customs for GH3. |
It has this for the PS2 archive? How do you know this? _________________
|
|
Back to top |
|
|
dumdidum
Joined: 15 Mar 2007 Posts: 10
|
Posted: Wed Oct 24, 2007 3:57 pm Post subject: |
|
|
Yeah, PS2. A friend of mine bought the game and played around with it, the game just doesn't go past the first loading screen if something is changed. |
|
Back to top |
|
|
nickb611
Joined: 23 Oct 2006 Posts: 3731 Location: Villanova, PA
|
Posted: Wed Oct 24, 2007 4:56 pm Post subject: |
|
|
dumdidum wrote: | Yeah, PS2. A friend of mine bought the game and played around with it, the game just doesn't go past the first loading screen if something is changed. |
So, I'm not entirely convinced by that explanation, however, bypassing it by using a dummy file to pad the archive (assuming we shrink it) as to have the exact same size down to the byte is out of the question because? _________________
|
|
Back to top |
|
|
dumdidum
Joined: 15 Mar 2007 Posts: 10
|
Posted: Wed Oct 24, 2007 5:29 pm Post subject: |
|
|
That might work, unless there are file size checks or something like that. Why would they make hacking that hard though? Maybe Neversoft doesn't like their games being edited, I don't know. |
|
Back to top |
|
|
anonymous_124
Joined: 01 Jan 1970 Posts: 0
|
Posted: Wed Oct 24, 2007 7:26 pm Post subject: |
|
|
This post has been deleted. |
|
Back to top |
|
|
nickb611
Joined: 23 Oct 2006 Posts: 3731 Location: Villanova, PA
|
Posted: Wed Oct 24, 2007 7:30 pm Post subject: |
|
|
This is all based on the assumption that the LBA check actually exists... But it's inconclusive to say that it exists based on "a friend who played around with it". _________________
|
|
Back to top |
|
|
|