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My experience with GH3 PS2 (long)
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TheGlow  





Joined: 18 Feb 2006
Posts: 2748
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PostPosted: Sat Oct 27, 2007 1:22 am    Post subject: Re: My experience with GH3 PS2 (long) Reply with quote


Yea sections like that have thrown me off a bit too.
I swear im getting them but im breaking combo somewhere.
Same with Number of the Beasts riff.
Its not hard at all, yet strumming it I mess up like crazy.
I tried to just alt strum to the beat and did better but the hdtv lag takes awhile for notes to pop so you sometimes think you didnt get it yet and overstrum to try and get em again.
I dunno.
Hope the 360 runs smoother because i have less lag issues with the 360 version compared to my ps2
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buttfaceninja  





Joined: 26 Aug 2006
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Location: Springfield OH

PostPosted: Sat Oct 27, 2007 2:07 am    Post subject: Re: My experience with GH3 PS2 (long) Reply with quote

Ahab wrote:
bjwdestroyer wrote:
Guitartrooper wrote:
u think Take this life is hard? you gotta be shitting me i'd five star that on my first try (i think ) everyone knows TTFATF is the hardest...


Shaddup

Take This Life is arguably the most difficult song in this game, I highly doubt you will be 5*ing it anytime soon.



take this life and tier 8 are hardest songs by far. take this life is a bitch to 5 star its like six x4 so dont claim to 5 star it without any proof...
Take This Life is not harder to 5* than six. I 5* it my second try but still barley have a 4* on six after having GHII for 10 months. Using star power in the areas were it is just constant chords and keeping the 4x multiplier makes it very doable.
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Ahab  





Joined: 14 Jul 2007
Posts: 920
Location: san diego, california

PostPosted: Sat Oct 27, 2007 2:08 am    Post subject: Re: My experience with GH3 PS2 (long) Reply with quote

buttfaceninja wrote:
Ahab wrote:
bjwdestroyer wrote:
Guitartrooper wrote:
u think Take this life is hard? you gotta be shitting me i'd five star that on my first try (i think ) everyone knows TTFATF is the hardest...


Shaddup

Take This Life is arguably the most difficult song in this game, I highly doubt you will be 5*ing it anytime soon.



take this life and tier 8 are hardest songs by far. take this life is a bitch to 5 star its like six x4 so dont claim to 5 star it without any proof...
Take This Life is not harder to 5* than six. I 5* it my second try but still barley have a 4* on six after having GHII for 10 months. Using star power in the areas were it is just constant chords and keeping the 4x multiplier makes it very doable.


true to that forgot about that easy chord section. seems like a lot of songs in gh3 bail u out with chords...
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TheBigBB  





Joined: 06 Aug 2007
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PostPosted: Sat Oct 27, 2007 2:32 am    Post subject: Reply with quote

It sounds like a lot of really small details. It doesn't seem like you've spent much time before jumping to complain. Like about the whammying that you can just go to the options for. Maybe you just aren't used to certain things yet.

With the SP, if it's full then it should be pretty obvious. You are talking about how to tell if it's 100% full or 99% full I guess? Well maybe you can figure out how to tell if you just give it some time. It's not like it's that clear on the other games either. The bar would get brighter.

I was able to tell when I was in the red on the demo. The meter goes red. The meter is right there. *shrug*

You are the only person I've heard who said the hammer ons are harder. I just watched KOTV own TTFATF from days before the game even came out and I'm supposed to believe that somehow the hammer ons aren't working very well?

So you got frustrated and failed a few songs so now you have to give some BS bad review. I have to call you out here, it's okay to give a bad review but not if you're going to complain about things that aren't even true. Yeah some of the things are maybe better done on GH2, but it's not a big deal. I'm not going to go crying that I couldn't tell how badly I was failing a song. If you're relying on "use SP at the last moment before failing", you might want to think about getting better at the game instead of taking your anger out on the forum.
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Torchy  





Joined: 13 Jan 2007
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PostPosted: Sat Oct 27, 2007 3:09 am    Post subject: Reply with quote

TheBigBB wrote:


I was able to tell when I was in the red on the demo. The meter goes red. The meter is right there. *shrug*


But... these meters go to flashing red.

Flashing red is more failing than red.
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Mordred  





Joined: 30 Aug 2006
Posts: 249
Location: Austin, TX

PostPosted: Sat Oct 27, 2007 3:17 pm    Post subject: Reply with quote

TheBigBB wrote:
It sounds like a lot of really small details. It doesn't seem like you've spent much time before jumping to complain. Like about the whammying that you can just go to the options for. Maybe you just aren't used to certain things yet.
That's probably true and I admitted that.

Quote:
With the SP, if it's full then it should be pretty obvious. You are talking about how to tell if it's 100% full or 99% full I guess? Well maybe you can figure out how to tell if you just give it some time. It's not like it's that clear on the other games either. The bar would get brighter.

Look, I'm a user interface guy. I design and implement them as part of my job. I'm a stickler for good user interfaces and ways to accurately and clearly detail information to users. The bulbs ain't it. Maybe that's why I react so strongly to them. The ONE advantage they have over the previous bar is that you always know whether you can activate or not if the 2nd set of bulbs is there.

Quote:
I was able to tell when I was in the red on the demo. The meter goes red. The meter is right there. *shrug*
I'm playing the PS2 version. Maybe the 360 version is easier to read. On my 32" SDTV I had problems. It was not obvious at all to me which was different than my expereince with the very first GH song I played back two years ago.

Quote:
You are the only person I've heard who said the hammer ons are harder. I just watched KOTV own TTFATF from days before the game even came out and I'm supposed to believe that somehow the hammer ons aren't working very well?
Youre reading comprehension sucks. I never said HO/PO were harder at all. They seem easier to me. They just seemed to ruin the fluidity of some short HO/PO runs by throwing in unnecessary strums. The more I think about it, it's probably due to the easier nature of the HO/POs.

Quote:
So you got frustrated and failed a few songs so now you have to give some BS bad review. I have to call you out here, it's okay to give a bad review but not if you're going to complain about things that aren't even true. Yeah some of the things are maybe better done on GH2, but it's not a big deal. I'm not going to go crying that I couldn't tell how badly I was failing a song. If you're relying on "use SP at the last moment before failing", you might want to think about getting better at the game instead of taking your anger out on the forum.
Well I failed one song. I gave my opinions. I admit where I was wrong or mistaken. Check my (admittedly much declined in recent months) scores against your own and then tell me to get better
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evanft  





Joined: 25 May 2007
Posts: 769

PostPosted: Sat Oct 27, 2007 3:21 pm    Post subject: Reply with quote

Mordred wrote:
Youre reading comprehension sucks. I never said HO/PO were harder at all. They seem easier to me. They just seemed to ruin the fluidity of some short HO/PO runs by throwing in unnecessary strums. The more I think about it, it's probably due to the easier nature of the HO/POs.


Or maybe it's the fact that there was an obscene amount of HOPOs in GH2, especially in place where there was supposed to be strums.
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[quote:9821fddf0f="fuzzy510"][quote:9821fddf0f="i-am-the-gh"]how do u beat one on hard? i kno its not bout money but..


When the notes come by, play them on the guitar. Don''t fail by the end of the song.
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Robhimself  





Joined: 25 Jul 2007
Posts: 2

PostPosted: Sat Oct 27, 2007 3:40 pm    Post subject: Reply with quote

i have the game on wii, and do find much of the same things broken..

also the note chart for before i forget (expert) is awful and ruined a song i was really looking forward to.

you cant unlock TFAF until youve beaten the game. its abysmally easy on hard, but on expert i havnt gotten beyond 2%. no joke. Ive 5 starred everything on gh2 expert (aside from a goddam 4* on six) including jordan and cannot break 2%. they took the single song i was looking forward to the most and completely killed it.

the thing that pisses me off the absolute most however, is fn lou on expert. in my opinion that battle is near impossible. i had no trouble with anything else in the game up until this and ive become fed up. winning is purely based on which powerups lou gets. If he hits you with whammys, you can probably get through but in my experience, 90% of the time, the first powerup he gets is amp overload and it just ruins you. and he never misses notes unless you are hitting him with a powerup. its completely ridiculous. rhythm games are not meant to be played against ai. they cant out think or outskill you. its ludicrous that neversoft thought it would be fun to include boss battles in career mode. Ill admit i enjoyed the Morello and Slash battles, mainly because the songs they created are fantastic. But Devil goes down to georgia is the corniest song and corniest idea for a final song and you have to play it against the ludicrous computer.

Harmonix I miss you dearly
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Bizarbus  





Joined: 07 Nov 2006
Posts: 98

PostPosted: Sat Oct 27, 2007 4:12 pm    Post subject: Reply with quote

I feel like I have to butt in here and give my 2 cents.

My major gripe with the game is, as mentioned already, the star power meter. It is very difficult to tell exactly how much star power you have and how much you gain from whammying. My other major gripe is that the singer is butt ugly.

The battle with Lou was mentioned before and, quite honestly, while it was insanely difficult, and random... I didn't really mind it. I mean, I don't plan on ever replaying it, but I thought the take on Devil Went Down to Georgia was a GREAT way to end the career and is definitely memorable despite its annoyances (for example, if Lou gets double notes as his first powerup? Just reset... you're screwed).

I know there has been mixed feelings on this, but I for one LOVE the new HOPO system. The way it mimics the real guitar part is MUCH more satisfying to me. It takes a little while to get used to, but I'm going to say it's my favorite new part of GHIII.

Most of the note charts are rather fantastic. I was slightly disappointed in the bonus songs. On first play through, I didn't find many songs I really liked, but maybe that will change. There's definitely a wide range of music represented here, so that's good.

TTFAF, IMO, is a much more suitable "toughest song in the game" than Jordan was. It seems much more based on actual skill than how good you are at muddling through one really difficult solo. It's also epic in length (duh) and fun.

Best charts in the game? Cities on Flame With Rock and Roll, Cliffs of Dover, An Endless Sporadic, TTFAF, and Black Magic Woman. Worst? Take This Life, Before I Forget, and maybe Sabatoge.

I haven't had any problems with whammying... I'm using the original black guitar, if it matters. Overall, I find this game a great upgrade (yes, UPGRADE) to GHII. It's just... more fun. If that were ever possible. It breaths some new life into the series while maintaining the familiarity we all wanted.

Anyway, this is all obviously my own opinions, so take it for what you will. I'm sure I'm not going to sway anybodies' opinion on whether or not they should buy the game anyway (-:
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Robhimself  





Joined: 25 Jul 2007
Posts: 2

PostPosted: Sat Oct 27, 2007 5:03 pm    Post subject: Reply with quote

any advice for us mortals who cant beat expert lou? did you wait to get 3 powerups and just crush him? or did you use them as yougot them to prevent him from getting powerups? or is he unbeatable and you just have to survive until the end?
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Jackface  





Joined: 07 Aug 2007
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Location: In your WINDOWS folder, deleting ur filez

PostPosted: Sat Oct 27, 2007 5:17 pm    Post subject: Reply with quote

You forgot to mention the stupid "Loading" at the beginning of the game, typical of Neversoft, all the Tony Hawk games have an unnecesary Loading before the game even starts.

Also, have you noticed how slow the game is in terms of saving? I swear, once I get everything, I'm turning Autosave OFF. It just sakes a long time to do anything.
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Bizarbus  





Joined: 07 Nov 2006
Posts: 98

PostPosted: Sat Oct 27, 2007 8:27 pm    Post subject: Reply with quote

Robhimself wrote:
any advice for us mortals who cant beat expert lou? did you wait to get 3 powerups and just crush him? or did you use them as yougot them to prevent him from getting powerups? or is he unbeatable and you just have to survive until the end?


Pray that you get the broken whammy bar and use it when Lou plays those INHUMANLY fast notes (I'm talking... faster than Trogdor fast...)

His meter will drop like a rock.
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Mpk  





Joined: 28 Jun 2007
Posts: 474
Location: The coldest and most boring place in the world. Denmark

PostPosted: Sat Oct 27, 2007 8:38 pm    Post subject: Re: My experience with GH3 PS2 (long) Reply with quote

Mordred wrote:
Here's my admittedly limited experience write up of the game.

Things I liked:
I like the extra info on the song selection screen. I love that most of the songs are the originals. Much more fun playing the real deal instead of a middling cover. I like the more realistic approach to the character models and the band looks really cool while the song is playing. The fretboards (or at least the one I was using) also seemed toned down a lot so that it's easier to visually pick up the notes. There were some characters with Red/Blue fretboards that I would avoid in GH1/2 because it was harder to read the red/blue notes on them as them scrolled. You also get near instant access to your bonus songs without scrolling through all the campaign songs first. The animations are all top notch. I like the missed note sounds better as well.

Things I disliked:
It takes more button presses to do everything it seems. If you want to restart a song in GH2 you press the Start Button scroll down once and select Reset. Now you have to confirm your reset by selecting Yes and then pressing the button. It's going to get old for perfectionists like me. Reading note presses/strums is different. I haven't exactly figured out how, but notes that I wouldn't have problems hitting in GH2 I couldn't hit. I'd heard the windows were looser than GH2, but they seemed tighter or maybe less forgiving? I don't know. I was well under 99% on all the first tier songs (expert) which was a major difference than my sightreads on GH2/80s. I five starred everything but some were probably very close. I don't like the new song results or more stats page as much as GH2 either. It's cluttered and hard to read. Also while you have to purchase bonus songs, you have to unlock them for purchase as well. I wanted to try Through the Fire and Flames but it wasn't available for purchase. I'm guessing you ahve to beat the game in career. I don't know if there were other songs that don't show up.

I'm guessing this was a stylistic choice but it appears that if you're playing the song on a real guitar and the note is picked, then by god you're going to strum it on GH3. Runs that would have been all POs/HOs in any of the other games require strumming on the last note which totally ruins the fluidity.
i.e.: would require picking the first blue, the first green and the last yellow... maybe even the last green as well. I was having a hard time keeping a streak due to this. I guarantee after a song or two you'll be staring intently at every note to determine if it should be strummed or not, and then doing what I did and giving up and just strumming everything. It sucks a lot of the enjoyment out of the game for me. I'm wondering if there will be any of the long HO/PO sections that were in GH2 and were so much fun to master. Having to strum every 3rd/4th note isn't that great.

Things I hated:
They have completely and utterly botched Star Power. Why the hell they decided to do this I have no idea but it's crap. The light bulb meters are terrible. You can't tell how much SP you have, how much is left or what. They get "brighter" as you go, so it's hard to tell if you have full SP or if you can get a little bit more. To top it off there are 6 lightbulbs to fill, and it takes 4 SPs (with no whamming) to fill them completely up, so each SP phrase is worth one and a half bulbs. Just brilliant.

Whammying is broken. Don't even bothering trying to whammy short SP holds. It takes a good half second for the whammy to kick in. I'm a master whammy guy and I just gave up trying. As previously said when whammying SP it's next to impossible to know how much you're actually getting. Total crap.


That friendly meter that tells you how you're doing in the song? Almost useless. On the PS2 at least I was having a very hard time telling where the line was. I could just see if the meter was green, yellow, red. In previous games as you went from good to okay to almost failing the meter would shift color. This was great because you could see if you were about to fail as you played. Now the color gradually changes. I don't think it flashes red as you are about to fail (although when I failed it was quick) either. When playing a difficult solo trying to determine out of the corner of your eye if the meter is orangish red or red is impossible. I engaged star power when I was right in the middle once because I thought I was about to fail. I also didn't engage it a couple times because I thought I was doing better than I was. Thanks a lot Neversoft.

I unlocked what I thought would be the hardest song I could purchase which was the In Flames song. I failed at 6%, 6%, 13%, 13%, 60%, 63%, 60%, 70% and then passed it with 3*. It was a bitch primarily because it consists of tons of alternating notes which must all be strummed. The meter screwed me pretty good with this one. I'd post the pic but photobucket appears to be down.

Maybe my enjoyment will increase with the Wii version at 480p with the new controller, but right now I'm sad. I don't see how Through the Fire and Flames will even be passable on expert. The game just kinda seems broken to me, although maybe I just haven't adjusted to the new play style yet.


OH NO!!!!!!!! I don't hope that (in bold) is gonna be the same for Ps3. If so me gonna be sad
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savoie  





Joined: 09 Aug 2007
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PostPosted: Sat Oct 27, 2007 9:03 pm    Post subject: Reply with quote

One thing I noticed is that if your just about to fail and u activate SP, you dont get into the green as quickly.

It just gives u a slight boost as opposded to GH2 where you could hit like 5 notes and be full green.
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Twang  





Joined: 05 Aug 2007
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PostPosted: Sun Oct 28, 2007 2:41 am    Post subject: Reply with quote

Quote:
They have completely and utterly botched Star Power. Why the hell they decided to do this I have no idea but it's crap. The light bulb meters are terrible. You can't tell how much SP you have, how much is left or what. They get "brighter" as you go, so it's hard to tell if you have full SP or if you can get a little bit more. To top it off there are 6 lightbulbs to fill, and it takes 4 SPs (with no whamming) to fill them completely up, so each SP phrase is worth one and a half bulbs. Just brilliant.

I can see it just fine...

Quote:
That friendly meter that tells you how you're doing in the song? Almost useless. On the PS2 at least I was having a very hard time telling where the line was.

Same with this.

/High-Def, 360 user
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