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Psykomonkey40

Joined: 07 Jul 2007 Posts: 46
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Posted: Wed Dec 12, 2007 6:53 am Post subject: GH1 = Good practice? |
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With the Series all the way up to GH3, is practicing GH1 of any use? My focus is on alt strumming because i'm rubbish at it. So any ideas of ways i can get better faster or is the route i'm going good? Would it be better to try and FC hard on GH2? _________________
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br34khero

Joined: 10 Oct 2007 Posts: 72
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Posted: Wed Dec 12, 2007 7:01 am Post subject: |
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GH2 is better; H/O and P/O's are the same. But if you want, the classics are pretty much in GH1. I'd say do both if you can. _________________
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michelob


Joined: 17 Aug 2007 Posts: 78 Location: Minneapolis, MN
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Posted: Wed Dec 12, 2007 8:05 am Post subject: |
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For alt strumming, I'd recommend GH2, because I believe a lot of the difficulty came from that aspect in that game.
GH1: HOPOs are what makes it hard.
GH2: More mixed bag, but alt-strumming and crazy ass HOPOs make it hard.
GH3: Chord changes make it hard, especially triple chords.
GH80s: Well, nothing makes this game hard, except Play With Me.
As for a song regiment, I'd recommend trying to alt strum "I Wanna Be Sedated" in GH1, then maybe "Monkey Wrench" and the intro for "Hangar 18" in GH2, work your way up to "Tattooed Love Boys" and "Killing in the Name", and when you've mastered those, Move it on up to "Miserlou" and "Knights of Cydonia". I think that's a pretty gradual progression, mostly in GH2.
Good luck, and I hope this helps.
Edit: Er, I'm talking about expert. I don't know if the strum speeds transfer down to hard, so do with this information what you will. |
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f4phantom2500


Joined: 15 Mar 2007 Posts: 2885
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Posted: Wed Dec 12, 2007 8:08 am Post subject: |
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um...imo gh1 is great practice for altstrumming; anyone can altstrum, but it takes a lot of coordination to altstrum every note of a hopo solo, especially without practice mode. if you get good at that, altstrumming in the other games will be pretty easy (except for like long altstrumming thingies, like six, misirlou, etc). but gh1 is great practice for coordination on altstrumming.
honestly though, just play whatever you want to play. anything is good practice, assuming you couldn't already do it. _________________
Here''''''''s a playlist of my FC videos of the 7 hardest songs to FC in GH1...also Cheat on the Church:
http://www.youtube.com/view_play_list?p=4A83D02058247AC5
***subscribe plz*** (hint: playing along to vids can help you in GH1 ;) PM me if you need song/section-specific advice).
47/ 64/ 29/ 68/ 41/ 85/ 48/ 47/ 85/ 46/ 87// 647 |
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DougieDougDoug 


Joined: 04 Aug 2007 Posts: 821 Location: Essex, England
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Posted: Wed Dec 12, 2007 10:12 am Post subject: |
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f4phantom2500 wrote: | gh1 is great practice for altstrumming; anyone can altstrum, but it takes a lot of coordination to altstrum every note of a hopo solo, especially without practice mode.
honestly though, just play whatever you want to play. anything is good practice, assuming you couldn't already do it. |
Yeah, I agree on both accounts. Even if you ignore the alt-strumming ho/po aspect of the game, it's still another 47 (/49) songs to master, each one bringing their own unique set of fingerings to learn. The more songs you play, the better you get (I still think The Breaking Wheel is the hardest alt-strumming song in the series, I hate those rhythms).
Once you played through it though and five-starred it, FC'ing Hard is definately another fine method of improvement. Just make sure you're having fun while you're doing it, and you'll steadily get better. _________________
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PriestMLH? He's a rubber chicken with robotic guitar playing giblets.
Unless you are a volcanic robot from space or a chicken with robotic giblets, don't compare yourself to those folk. Each accomplishment is an accomplishment, no matter what people before you did. |
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ricecake 


Joined: 17 May 2007 Posts: 1890 Location: Linthicum Heights, MD
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Posted: Wed Dec 12, 2007 3:06 pm Post subject: |
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michelob wrote: | As for a song regiment, I'd recommend trying to alt strum "I Wanna Be Sedated" in GH1, then maybe "Monkey Wrench" and the intro for "Hangar 18" in GH2, work your way up to "Tattooed Love Boys" and "Killing in the Name", and when you've mastered those, Move it on up to "Miserlou" and "Knights of Cydonia". I think that's a pretty gradual progression, mostly in GH2. |
Another good one on GH2 is Beast and the Harlot, for the                     parts. It requires good control to hit (or rather, not hit) the gaps between the phrases.
EDIT: For similar reasons, the main riff in Bark at the Moon is good practice for that as well. _________________
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jesse0986 


Joined: 05 Apr 2007 Posts: 3518 Location: near the 'E' in 'UNITED'
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Posted: Wed Dec 12, 2007 4:29 pm Post subject: |
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It certainly can't hurt. I really had no intention of getting GH1 after I got GH2, but I'm asking for it for Christmas to go with my copies of GH2 and GH3 just so I can play more and get better at everything.
Think about it this way - the HO/POs in GH1 are garbage, so they should serve as great practice for alt-strumming scales and things off the beat. Texas Flood on Hard and Expert would be the ultimate test for this - you'd be utilizing your ability to stop and go on a dime, you'd learn how to count your strums, and you'd learn how to effectively fret while doing that off-beat strumming during all those goofy fills that make it so tough in the first place. _________________
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