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estuine

Joined: 24 Mar 2008 Posts: 1
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Posted: Mon Mar 24, 2008 9:03 am Post subject: decompile and recomple .xen files |
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On the PC, all guitar hero 3 data files are stored in the .xen format. i have looked online, and all i can find is that the format is that is a file extension used by "xenu.exe" so im wondering if anyone has found a way to decompile, and then recompile these .xen files for guitar hero 3 (specifically play models and skins) i have looked around, and found no way to do this, the closest i have gotten is directly ripping the mesh while ingame with 3d ripper dx , but that leads to nightmares re-rigging everything as well as finding the correct textures for each part and them applying these in 3ds max 2008.
so, im just wondering if there is any way to de/re compile .xen files form GHIII so that some custom modeling/texture art can be applied. |
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Desertman123

Joined: 29 Jul 2007 Posts: 2957 Location: Central FL
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Posted: Mon Mar 24, 2008 12:19 pm Post subject: |
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.xen is just a place holder. Not the real format. _________________
Consoles:
Original Xbox, 1.0 TSOP flashed w/ 500gb HDD
PS3, Rebug 4.82
Xbox 360, Halo edition Jasper RGH1.2 |
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GameZelda

Joined: 30 Mar 2007 Posts: 1705
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Posted: Mon Mar 24, 2008 1:14 pm Post subject: |
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Desertman123 wrote: | .xen is just a place holder. Not the real format. |
Correct
There isn't anything for models yet, not sure about the ".skin" files too, but I think that the textures for the character are in TEX format and MaXKilleR program apparently will allow to replace them (for PC version)
Some other things like the album covers in the store, etc... are in PAK files (package of files like QB (configuration files), IMG (image), SKIN (skin data?), etc...). _________________
(Ok, I failed to do it in 24 hours...  ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally  ) |
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xcellerator


Joined: 27 Feb 2008 Posts: 29
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Posted: Tue Mar 25, 2008 11:54 am Post subject: |
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is the program you are talking about the one that is not complete? Or does he have one out that will do this already. _________________
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GameZelda

Joined: 30 Mar 2007 Posts: 1705
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Posted: Tue Mar 25, 2008 4:44 pm Post subject: |
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xcellerator wrote: | is the program you are talking about the one that is not complete? Or does he have one out that will do this already. |
Still in development... _________________
(Ok, I failed to do it in 24 hours...  ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally  ) |
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alexcharp

Joined: 02 Apr 2008 Posts: 19
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Posted: Wed Apr 30, 2008 11:06 pm Post subject: |
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hmm, i'm trying to open the img.xen files with dragon unPaker... i tried renaming it... no joy... wht do you use? |
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TSorbera


Joined: 19 Apr 2008 Posts: 2152
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Posted: Wed Apr 30, 2008 11:45 pm Post subject: |
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This is only for the .xen's that are DDS files (e.g. the loading screen with legal info and I think most or all pics and textures):
First add .bak to the end of the .xen file you're replacing and make a copy renamed to .dds. The image format is DDS, and I got a plug-in for Photoshop to use DDS files. To make it readable, use a hex editor (I use XVI32) to remove all the data up to the word DDS. Then you can open it in Photoshop. Once you make the modifications, save as a .dds and use DXT1 formatting (I chose the second from the top, "DXT1 ARGB 4 bpp | 1 bit alpha"), then open up the .bak file from when you replaced the image (or the original image if it's still there) with a hex editor and copy/paste the info before the DDS word. Now rename your .dds to the name of the .xen you're replacing and test it. If there's a problem with it, you can't really close out of GH3 normally, but I have a second monitor and bring Task Manager up in it before testing it out so that I can close GH3.exe if it hangs.
I don't know exactly what of all the files is and isn't DDS, but it'll have the word DDS somewhere in it.
If the .xen has more than one DDS image in it, it would be a lot more complicated. I've never tried it, I've only used this to replace one image that's alone in its .xen. _________________
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alexcharp

Joined: 02 Apr 2008 Posts: 19
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Posted: Thu May 01, 2008 12:56 am Post subject: |
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That's what i was looking for
Thanks alot bro
--Alex
**edit** do you know which file is the main screen background? |
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TSorbera


Joined: 19 Apr 2008 Posts: 2152
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Posted: Thu May 01, 2008 2:44 am Post subject: |
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alexcharp wrote: | That's what i was looking for
Thanks alot bro
--Alex
**edit** do you know which file is the main screen background? | No problem. Nope, I don't know which file that's in, and a glance through the DATA folders doesn't reveal anything obvious. http://www.scorehero.com/forum/viewtopic.php?t=30162 would suggest that it's in TEX format where ever it is. _________________
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alexcharp

Joined: 02 Apr 2008 Posts: 19
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Posted: Thu May 01, 2008 2:54 am Post subject: |
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is that compatible with pc? |
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TSorbera


Joined: 19 Apr 2008 Posts: 2152
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Posted: Thu May 01, 2008 2:57 am Post subject: |
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alexcharp wrote: | is that compatible with pc? | No, but I think it gives some ideas as to how they'd format and place stuff. _________________
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alexcharp

Joined: 02 Apr 2008 Posts: 19
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Posted: Thu May 01, 2008 7:51 pm Post subject: |
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cool, also... i'm trying to change the file boot_legal.img.xen
I'm following all the steps, but it doesnt work... any tips? |
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GameZelda

Joined: 30 Mar 2007 Posts: 1705
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Posted: Thu May 01, 2008 8:13 pm Post subject: |
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alexcharp wrote: | cool, also... i'm trying to change the file boot_legal.img.xen
I'm following all the steps, but it doesnt work... any tips? |
The file should have EXACTLY the same properties than the original file using that method.
If you don't get it to work, wait for GH3CP, that will include replacing image and texture replacement without limits (hopefully, we have some small format details left). _________________
(Ok, I failed to do it in 24 hours...  ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally  ) |
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alexcharp

Joined: 02 Apr 2008 Posts: 19
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Posted: Thu May 01, 2008 8:15 pm Post subject: |
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aww, so it needs to be the same size?
Or should i look at editting the checksum? |
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GameZelda

Joined: 30 Mar 2007 Posts: 1705
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Posted: Thu May 01, 2008 8:27 pm Post subject: |
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alexcharp wrote: | aww, so it needs to be the same size?
Or should i look at editting the checksum? |
Same size, dimensions, num. of mipmaps, etc... basically, the only thing that can change without changing the header is the image pixels/colors. _________________
(Ok, I failed to do it in 24 hours...  ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally  ) |
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