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sscotth
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Joined: 25 Jul 2007 Posts: 519 Location: Cartagena
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Posted: Fri Jun 27, 2008 7:46 am Post subject: |
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Last edited by sscotth on Wed Sep 19, 2018 1:25 am; edited 1 time in total |
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Cyp-
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Joined: 29 Jun 2007 Posts: 3
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Posted: Fri Jul 04, 2008 8:48 am Post subject: |
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Thx to everyone on this post ! ! !
I will no be angry now for my 3 in SP path
great to share this ! |
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005
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Joined: 13 Jul 2007 Posts: 1283 Location: Dallas
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Posted: Mon Jul 28, 2008 6:33 pm Post subject: |
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In June I bought a 360 LP and have been using it with Guitar Hero 3 and Rock Band. Using Star Power has been interesting with this new guitar - I was hoping someone could help me out. My LP has been behaving in the following ways:
In GH3, when playing a song: The first time in the song I get a half a meter of star power, the star power is instantly activated. I've kept the guitar completely still and this still happens. When I get star power again in the same song, I cannot activate using Select. I also cannot activate with a normal tilt, I literally have to swing the neck like 135 degrees from down to up to activate.
In Rock Band, I can activate Star Power using Select just fine. When I try to tilt, it takes a similar absurdly big swing to get the tilt to register. There isn't any auto-activation upon first getting star power, either.
I'm absolutely fine with just hitting Select, if the tilt doesn't work, that's fine. But now that the Virtuoso Pack is out for Guitar Hero 3, I actually want to play that game, and so I'm wondering if anyone has suggestions to get the star power issues fixed. Mostly, it's getting that Select button to work in Guitar Hero 3 that I'd like to do. I care more about that than eliminating that first auto-activation. Any ideas?
I'm worried that because the behavior in the two games is different, the problem lies with how the different software between the two games interprets the LP's signal, rather than a problem with the LP itself. And that's something I definitely can't fix. |
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jcstahl1
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Joined: 22 Nov 2007 Posts: 207 Location: Johnstown, PA
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Posted: Mon Jul 28, 2008 8:46 pm Post subject: |
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putting the chip into "sleep" mode as detailed in the first post will work for you. when the chip is asleep, you can ONLY activate star power using select. i have tested this with both GH and RB. |
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005
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Joined: 13 Jul 2007 Posts: 1283 Location: Dallas
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Posted: Tue Jul 29, 2008 4:22 am Post subject: |
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jcstahl1 wrote: | putting the chip into "sleep" mode as detailed in the first post will work for you. when the chip is asleep, you can ONLY activate star power using select. i have tested this with both GH and RB. |
Any suggestions for the Select button not activating SP in GH3? I didn't figure the tilt chip to have anything to do with that. |
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jcstahl1
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Joined: 22 Nov 2007 Posts: 207 Location: Johnstown, PA
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Posted: Wed Jul 30, 2008 12:51 pm Post subject: |
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005 wrote: | jcstahl1 wrote: | putting the chip into "sleep" mode as detailed in the first post will work for you. when the chip is asleep, you can ONLY activate star power using select. i have tested this with both GH and RB. |
Any suggestions for the Select button not activating SP in GH3? I didn't figure the tilt chip to have anything to do with that. |
open your controller and check to see if any connections are broken. using a DMM (digital multimeter) to check continuity helps a lot. _________________
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005
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Joined: 13 Jul 2007 Posts: 1283 Location: Dallas
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Posted: Wed Jul 30, 2008 6:10 pm Post subject: |
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jcstahl1 wrote: | open your controller and check to see if any connections are broken. using a DMM (digital multimeter) to check continuity helps a lot. |
I don't think it could be a connection problem, since Select works for Star Power in Rock Band just fine. |
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BadChris
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Joined: 08 Aug 2008 Posts: 2
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Posted: Fri Aug 08, 2008 3:26 pm Post subject: |
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Hey guys,
I tried disabling the tilt sensor yesterday, following your instructions, but when I ground TP17 to the negative the guitar won't power up, and when I try gounding TP17 with TP8, it disables the sensor alright, but after 20-30 seconds I get the faint-flickering-xbox-button problem that esoteric has....
I tried a couple of other spots too ( from the alternatives shown in another post) but didn't work ( sensor still triggers automatically ). Although that might be because the soldering was too weak and the connection might have broken when I put the case back on..
I'll try grounding pin 7 ( or maybe first the 6g jumpers) although I need to get a better iron, mine is a "butcher's instrument". I am lucky I didn't fry anything yet.
I just find it weird that making the same connections as you guys gives different results... |
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tremel
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Joined: 25 Nov 2007 Posts: 2
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Posted: Mon Aug 18, 2008 7:43 am Post subject: |
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i'm so confused, do i have to solder anything to pin 7 to put it to sleep or can i just attach a wire from tp17 to tp8?
can someone explain to me in very simple terms |
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jcstahl1
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Joined: 22 Nov 2007 Posts: 207 Location: Johnstown, PA
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Posted: Mon Aug 18, 2008 5:14 pm Post subject: |
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tremel wrote: | i'm so confused, do i have to solder anything to pin 7 to put it to sleep or can i just attach a wire from tp17 to tp8?
can someone explain to me in very simple terms |
i recommend soldering to pin 7 and TP8. there seems to be mixed results when soldering TP17 to TP8(or the battery -). _________________
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ChronicRusk
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Joined: 06 Aug 2008 Posts: 332
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Posted: Mon Aug 18, 2008 5:33 pm Post subject: |
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if only i could use select... |
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Spartn1337
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Joined: 08 Jun 2008 Posts: 108 Location: Ontario, Canada
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Posted: Thu Aug 21, 2008 6:26 am Post subject: |
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I'm assuming that this won't work nearly the same for x-plorers?
And if not are there any mods of this sort for guitars other than LP's? _________________
Look! Over there! I'm making a double neck! -->
HIDDEN TEXT IS HIDDEN. for every other post /facepalm
Accomplishments! |
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jcstahl1
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Joined: 22 Nov 2007 Posts: 207 Location: Johnstown, PA
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Posted: Thu Aug 21, 2008 1:11 pm Post subject: |
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Spartn1337 wrote: | I'm assuming that this won't work nearly the same for x-plorers?
And if not are there any mods of this sort for guitars other than LP's? |
http://www.scorehero.com/forum/viewtopic.php?t=66913 _________________
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Injecti0n
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Joined: 08 Aug 2007 Posts: 2
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Posted: Fri Aug 29, 2008 10:39 pm Post subject: |
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I'm somewhat confused here...I would like to set the accelerometer to a switch, so that i can disable the chip for myself and enable it when anyone else plays with this guitar. Do i need to desolder the jumper setting the chip to 1.5?
Also, looking at sscotth's pictures it seems like the jumper hadn't been desoldered, and there wasn't anything connected to Pin 7 on the accelerometer. It looks like he soldered a wire (the white one) to one leg of his switch, but i can't see where the green wire goes. Is it soldered to the Pin 7 on the bottom of the board? |
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jcstahl1
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Joined: 22 Nov 2007 Posts: 207 Location: Johnstown, PA
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Posted: Sat Aug 30, 2008 1:11 pm Post subject: |
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Injecti0n wrote: | I'm somewhat confused here...I would like to set the accelerometer to a switch, so that i can disable the chip for myself and enable it when anyone else plays with this guitar. Do i need to desolder the jumper setting the chip to 1.5?
Also, looking at sscotth's pictures it seems like the jumper hadn't been desoldered, and there wasn't anything connected to Pin 7 on the accelerometer. It looks like he soldered a wire (the white one) to one leg of his switch, but i can't see where the green wire goes. Is it soldered to the Pin 7 on the bottom of the board? |
sscotth used a different method than pin 7, and others have reported problems doing it his way. if you would solder onto pin 7 on the back side of the chip (not TP17) with one end of a toggle switch and then the other side of the toggle to the - battery terminal (or TP8), this will do what you want. there is no easy way to solder onto pin 7. you have to be pretty good at wielding a soldering iron, and have a pretty good soldering iron. _________________
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