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Question regarding events track

 
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delmeq  





Joined: 08 Feb 2007
Posts: 184

PostPosted: Sun Mar 04, 2007 6:47 am    Post subject: Question regarding events track Reply with quote

Right, so, I'm an idiot. I was a little out of my head the other night, and working on fleshing out an events track for a custom that didn't have any. I was using Sonar, and syncing the events along to an audio track of the MP3 I used in the game. I finished just about everything before I realized that the song uses a +1250 offset in GHEx, and as such, I had synced everything slightly over a second off.

This brings me to my question - is there a simple way to shift all events forward by a length of time, in either Sonar or Anvil? I'm sure I'm just overlooking something, but if anyone has a simple solution it'd save me a lot of time.
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katamakel  





Joined: 16 Jun 2006
Posts: 1467
Location: Stockholm, Sweden

PostPosted: Sun Mar 04, 2007 11:45 am    Post subject: Reply with quote

If the notes are synched in Sonar, so will all other events.
The VGS import offset in ghex has nothing to do with that.
But maybe I misunderstood your problem.
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Fangor  





Joined: 29 Dec 2006
Posts: 226

PostPosted: Sun Mar 04, 2007 4:45 pm    Post subject: Reply with quote

In the track view, just click a track and drag it left or right. If it only snaps to whole measures, change the snap properties to something lower.
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delmeq  





Joined: 08 Feb 2007
Posts: 184

PostPosted: Sun Mar 04, 2007 6:57 pm    Post subject: Reply with quote

katamakel wrote:
If the notes are synched in Sonar, so will all other events.
The VGS import offset in ghex has nothing to do with that.
But maybe I misunderstood your problem.

I wasn't paying attention - in Sonar, I had the MIDI in question open, and imported a MP3 as an audio track, to use as the basis for syncing events with. The MP3 that I imported wasn't synced up with the notes in the MIDI, so all of the new events that I added wound up being off by the same amount of time.

Edit: Problem solved. Thanks, Fangor.
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