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What would you think about "6-star" ratings?
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After reading the first post. Would you like scorehero to add a derived higher difficulty rating for 6-stars?
Absolutely. This is an excellent idea.
69%
 69%  [ 114 ]
Maybe.
14%
 14%  [ 23 ]
No. Just stick with the game's ratings.
15%
 15%  [ 26 ]
Total Votes : 163

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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Sat Aug 05, 2006 5:04 am    Post subject: Reply with quote

Huwonk wrote:
...
So realistically, anything under 3 stars doesn't make sense without going outside the boundaries of the game's rules. THere isn't even such a thing as a 3* cutoff.

I think you're looking at the calculations from a different perspective. You're calculating each cutoff relative to another cutoff. If you ignore other cutoffs and those fractional relationships, and calculate each one only depending on the base_score for the song. Then it's simply:

4-star cutoff = 2 * base_score
5-star cutoff = 3 * base_score

So, it is easily possible to define:

3-star cutoff = 1 * base_score
6-star cutoff = 4 * base_score

which allows for 2-star and 6-star ratings. If we add 7-star cutoff=5*base_score to the scheme then 7-stars would also be possible (at least for some songs).

But none of these derived cutoffs (even 3-stars) goes outside of the game's linear progression ratings system.
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ebayitup  





Joined: 18 Jun 2006
Posts: 220
Location: Danville, IL

PostPosted: Sat Aug 05, 2006 9:35 pm    Post subject: Reply with quote

don't know if anyone has already said this, but about 6* scores, take a song with a proven 4* cutoff, double that, and that's your 6* cutoff.
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krimsunmunkeys  





Joined: 16 Feb 2006
Posts: 1333
Location: The Hall of the SH Council... watching... (not really)

PostPosted: Sun Aug 06, 2006 2:18 am    Post subject: Reply with quote

Even if we already know that, it's still nice to have photo proof, just in case.
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Sun Aug 06, 2006 3:17 am    Post subject: Reply with quote

ebayitup wrote:
don't know if anyone has already said this, but about 6* scores, take a song with a proven 4* cutoff, double that, and that's your 6* cutoff.

The same can be said about taking 4/3 of the 5* cutoff. But as krim said, it's still nice to prove both cutoffs.
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Huwonk  





Joined: 26 May 2006
Posts: 2432
Location: Marysville, Ohio

PostPosted: Mon Aug 07, 2006 11:40 am    Post subject: Reply with quote

JCirri wrote:
Huwonk wrote:
...
So realistically, anything under 3 stars doesn't make sense without going outside the boundaries of the game's rules. THere isn't even such a thing as a 3* cutoff.

I think you're looking at the calculations from a different perspective. You're calculating each cutoff relative to another cutoff. If you ignore other cutoffs and those fractional relationships, and calculate each one only depending on the base_score for the song. Then it's simply:

4-star cutoff = 2 * base_score
5-star cutoff = 3 * base_score

So, it is easily possible to define:

3-star cutoff = 1 * base_score
6-star cutoff = 4 * base_score

which allows for 2-star and 6-star ratings. If we add 7-star cutoff=5*base_score to the scheme then 7-stars would also be possible (at least for some songs).

But none of these derived cutoffs (even 3-stars) goes outside of the game's linear progression ratings system.


Oops, 2* would be anything between 0 and (base_score-1), yes? I was looking at it backwards.
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Mon Aug 07, 2006 11:48 am    Post subject: Reply with quote

Huwonk wrote:
Oops, 2* would be anything between 0 and (base_score-1), yes? I was looking at it backwards.

Correct.
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