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alexhaz64
Joined: 01 Mar 2008 Posts: 4480 Location: Long Beach, CA
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Posted: Thu Dec 12, 2013 10:39 am Post subject: |
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THABEAST721 wrote: | So I think I've got this extended sustain glitch figured out after finding some old threads talking about it. I was wondering though if anyone could tell me if they work the same way with hammer ons in extended sustains, and how does the glitch affect ones that are in a starpower phrase? Like if I perform the glitch, will I still get the full amount of whammy?
Also, this game is so frustrating to not drop ticks in. I don't drop ticks in GH2, and the sustains seem to end the same on here as they do on there. Oh well I guess I will get that figured out soon. |
The glitch works the same whether it's hammer ons or not. Though it's pretty tough to pull off on those RBY sustains for example, or even a quick RY hopo sustain when there's another sustain right after. Take DWEDFN for example, there's a million of those quick little sustains. I ended up missing nearly 10k in points attempting to glitch them, it's actually better to not drop at all for those.
Anyway for sp extended sustains in general if you can successfully pull off the glitch you will get the same amount of sp as you normally would. I THINK there are some cases where you can get a tiny bit extra, not entirely sure how that works. Only situation where you would want to avoid glitching is if there is, say a long R sustain with a short Y sustain in the middle, which ends before the R sustain would end. Normally you would get points from dropping the R for the Y, but if it's sp, you'll lose out on a lot for that. _________________
2:59 alexhaz64: I'm like 6th place on that song
2:59 alexhaz64: pretty neat
2:59 alexhaz64: :p
2:59 JohnnyGrey: No Alex, I don't care how good your score is
2:59 JohnnyGrey: DAMMIT
2:59 alexhaz64: XD
alexhaz64 flexes
2:59 psxfreak101: too slow on the trigger there, boyo
2:59 alexhaz64: that seems to be the case all night
2:59 JohnnyGrey: I've been too slow a few times tonight
2:59 JohnnyGrey: GDSAKj hfask
2:59 psxfreak101: XD
2:59 alexhaz64: LMAO
2:59 alexhaz64: OMG
psxfreak101 actua-loling |
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singemfrc
Joined: 10 Aug 2007 Posts: 4407 Location: California
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newuser1234
Joined: 31 Dec 2007 Posts: 1273
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Posted: Thu Dec 12, 2013 6:36 pm Post subject: |
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singemfrc wrote: | newuser1234 wrote: | im not sure if im vastly underestimating the song but it seems like pull me under really isnt that difficult...i would even go as far as saying i could fc it with a decent guitar. but assassin i'll never fc because of the strumming. idk i suck | The strumming in assassin is easy, its those stupid hopo transitions in the strumming that keep pissing me off. |
have you tried strumming straight through them? it seemed reliable for me as long as i played it early. i only gave the songs 1 run each but that ending strumming is out of the question for me _________________
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Bj0rn
Joined: 31 Aug 2007 Posts: 522 Location: Stockholm, Sweden
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Posted: Thu Dec 12, 2013 7:34 pm Post subject: |
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THABEAST721 wrote: | Also, this game is so frustrating to not drop ticks in. I don't drop ticks in GH2, and the sustains seem to end the same on here as they do on there. Oh well I guess I will get that figured out soon. |
Indeed frustrating. If you didn't know, sustains last their exact length past the moment you hit them, rather than past their charted position. That means that sustains end early if you hit them early. It's quite visible, and if you drop early (though not too early), you don't lose any ticks. Doing this on purpose feels awkward, but it's pretty apparent that a good strategy is to hit sustains early, in general. When there are many sustains in a row, what you need to do is to hit the first sustain early, the next sustain a little later and so on. I'm not used to doing this and something like 10 different sustains in a row sound like it would basically be impossible.
There are some things that I don't know quite how they work. What if we have two of the same sustain in a row? Can you "reset" things by hitting the second sustain early? I would assume so, but when playing GH5 a long time ago it appeared to not work. Or it looked strange visually. I don't really remember.
I'm also not sure when extended sustains end depending on how late/early you hit each note in them. I'm guessing it might be determined by the earliest sustain hit while not already holding another sustain. That just seems the most in line with the glitch, which only works if you drop the last sustain before hitting the next.
singemfrc wrote: | newuser1234 wrote: | im not sure if im vastly underestimating the song but it seems like pull me under really isnt that difficult...i would even go as far as saying i could fc it with a decent guitar. but assassin i'll never fc because of the strumming. idk i suck | The strumming in assassin is easy, its those stupid hopo transitions in the strumming that keep pissing me off. |
I just keep strumming through those, pretending they're not HOPOs. Works nicely for me. _________________
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LlamaYip
Joined: 23 Dec 2008 Posts: 3151 Location: Chicago, IL
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Posted: Thu Dec 12, 2013 8:34 pm Post subject: |
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Bj0rn wrote: | Indeed frustrating. If you didn't know, sustains last their exact length past the moment you hit them, rather than past their charted position. That means that sustains end early if you hit them early. It's quite visible, and if you drop early (though not too early), you don't lose any ticks. Doing this on purpose feels awkward, but it's pretty apparent that a good strategy is to hit sustains early, in general. When there are many sustains in a row, what you need to do is to hit the first sustain early, the next sustain a little later and so on. I'm not used to doing this and something like 10 different sustains in a row sound like it would basically be impossible.
There are some things that I don't know quite how they work. What if we have two of the same sustain in a row? Can you "reset" things by hitting the second sustain early? I would assume so, but when playing GH5 a long time ago it appeared to not work. Or it looked strange visually. I don't really remember.
I'm also not sure when extended sustains end depending on how late/early you hit each note in them. I'm guessing it might be determined by the earliest sustain hit while not already holding another sustain. That just seems the most in line with the glitch, which only works if you drop the last sustain before hitting the next. | I've observed that if you hit a sustain early, the sustain will drop but by a lesser magnitude than how early you hit it. Same goes for hitting it late; it will last later but to a lesser magnitude than how late you hit it. I have found that to actually be really useful during long strings of sustains, in that you can keep hitting sustains late to the same extent, and as long as you're careful about fretting, you keep every tick.
If two consecutive similar sustains are hit late and early successively, I'm pretty sure the same rules apply, but if anything, I think the magnitude is lessened even more. I don't think much of the weirdness of GH5 there happens in GHWT. _________________
My Youtube | My Accomplishments | Total Hard FCs: 723/725 | My Stream | GenericName
Latest Hard FC: Through the Fire and Flames GH3 | GH1: 47/47 GH2: 62/64 GH80S: 30/30 GH3: 70/70 GHA: 41/41 GHWT: 86/86 GHM: 49/49 GHSH: 48/48 GH5: 85/85 GHVH: 47/47 BH: 65/65 GHWOR: 93/93
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SlasherManEXE
Joined: 04 Jan 2008 Posts: 2634 Location: NY
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Posted: Thu Dec 12, 2013 10:14 pm Post subject: |
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I don't know whether I'll be playing or not, some things kind of changed in my life yesterday that shook me up quite a bit. I'll see what I feel like doing tomorrow and act on that. _________________
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elScarecrow
Joined: 22 Apr 2008 Posts: 1404 Location: Raleigh
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THABEAST721
Joined: 26 Dec 2007 Posts: 2000
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Posted: Fri Dec 13, 2013 12:36 am Post subject: |
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Bj0rn wrote: | THABEAST721 wrote: | Also, this game is so frustrating to not drop ticks in. I don't drop ticks in GH2, and the sustains seem to end the same on here as they do on there. Oh well I guess I will get that figured out soon. |
Indeed frustrating. If you didn't know, sustains last their exact length past the moment you hit them, rather than past their charted position. That means that sustains end early if you hit them early. It's quite visible, and if you drop early (though not too early), you don't lose any ticks. Doing this on purpose feels awkward, but it's pretty apparent that a good strategy is to hit sustains early, in general. When there are many sustains in a row, what you need to do is to hit the first sustain early, the next sustain a little later and so on. I'm not used to doing this and something like 10 different sustains in a row sound like it would basically be impossible.
There are some things that I don't know quite how they work. What if we have two of the same sustain in a row? Can you "reset" things by hitting the second sustain early? I would assume so, but when playing GH5 a long time ago it appeared to not work. Or it looked strange visually. I don't really remember.
I'm also not sure when extended sustains end depending on how late/early you hit each note in them. I'm guessing it might be determined by the earliest sustain hit while not already holding another sustain. That just seems the most in line with the glitch, which only works if you drop the last sustain before hitting the next.
singemfrc wrote: | newuser1234 wrote: | im not sure if im vastly underestimating the song but it seems like pull me under really isnt that difficult...i would even go as far as saying i could fc it with a decent guitar. but assassin i'll never fc because of the strumming. idk i suck | The strumming in assassin is easy, its those stupid hopo transitions in the strumming that keep pissing me off. |
I just keep strumming through those, pretending they're not HOPOs. Works nicely for me. |
Hmm this explains so much. No wonder I would randomly drop ticks in the very beginning of Pull Me Under even though I was doing it just like I would on any other game. _________________
This does not leave my sig!!! |
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singemfrc
Joined: 10 Aug 2007 Posts: 4407 Location: California
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Fr0z3nD3m1s3
Joined: 23 Dec 2011 Posts: 313 Location: DeKalb, IL
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karkid26
Joined: 27 Apr 2013 Posts: 228 Location: The Temples of Syrinx
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Posted: Fri Dec 13, 2013 7:06 am Post subject: |
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Well, leagues have definitely helped me so far. 13 FCs since the start of the week, all on this game. It's too much o_O
Also singem is correct, the HOPO transitions are far harder than the end strumming. No guarantee of hitting them either in the same run, though - I can't strum at quite that speed. _________________
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newuser1234
Joined: 31 Dec 2007 Posts: 1273
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Posted: Fri Dec 13, 2013 7:57 pm Post subject: |
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elScarecrow wrote: | i havent played in too long, i'm having all kinds of problems holding ticks on assassin |
there are ticks in assassin O_O? _________________
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LlamaYip
Joined: 23 Dec 2008 Posts: 3151 Location: Chicago, IL
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Posted: Fri Dec 13, 2013 8:09 pm Post subject: |
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newuser1234 wrote: | elScarecrow wrote: | i havent played in too long, i'm having all kinds of problems holding ticks on assassin |
there are ticks in assassin O_O? | Yeah I'm a little lost there. Holding ticks = not overstrummimg the last note? _________________
My Youtube | My Accomplishments | Total Hard FCs: 723/725 | My Stream | GenericName
Latest Hard FC: Through the Fire and Flames GH3 | GH1: 47/47 GH2: 62/64 GH80S: 30/30 GH3: 70/70 GHA: 41/41 GHWT: 86/86 GHM: 49/49 GHSH: 48/48 GH5: 85/85 GHVH: 47/47 BH: 65/65 GHWOR: 93/93
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THABEAST721
Joined: 26 Dec 2007 Posts: 2000
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Posted: Fri Dec 13, 2013 9:09 pm Post subject: |
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For the hopo transitions in Assassin, I just strum the first one that is a hopo, and use the rest as hopos. This allows me to kind of have a feel for them, and after they are over, your downstrum will be with the beat if you didn't let go of the strum bar. _________________
This does not leave my sig!!! |
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PowerM3tal
Joined: 16 Mar 2012 Posts: 221 Location: Katy, TX
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Posted: Fri Dec 13, 2013 9:19 pm Post subject: |
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My method for Assassin's hopo sections is to play them like normal hammer-ons, then down strum the next two non-HOPO notes to fall back on beat.
The end strumming is piss-easy if you accent the strums on fret changes, which are all down strums. _________________
JOE2210 wrote: | Having sex with a guy in a church is only gay if you're a dude though. |
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