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All Nightmare Long 750k

 
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expertwin  





Joined: 18 Mar 2010
Posts: 2244
Location: Meh.

PostPosted: Mon Apr 07, 2014 5:48 pm    Post subject: All Nightmare Long 750k Reply with quote

I'm trying to get the GH3 750k achievement with this song. I need a path that will get me there without FCing it; I'm sure I won't be able to FC this song due to the strumming sections.
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Does not leave my sig until Chrisssss FCs TDWF on Hard Bass.
Does not leave my sig until dramacomic FCs Indians on Expert Bass.
2015/09/20 The date I became Free Bird #200



@ataeaf=My Twitter. RB Accomps. GH Accomps. Nobody reads them.
voidedalive2x wrote:
of COURSE it's doable, you ninny! Don't you cop out on me now!
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conlan22  





Joined: 25 Aug 2007
Posts: 1542

PostPosted: Mon Apr 07, 2014 7:34 pm    Post subject: Reply with quote

http://slowhero.moto-coda.org/gh3-dlc/expert/dlc84.sixty-zero.best.png


Edit: just realized that path probably won't work because it activates on the strumming am sections lol. I guess just find the sections you always FC and activate on the ones that will score the most points.
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expertwin  





Joined: 18 Mar 2010
Posts: 2244
Location: Meh.

PostPosted: Tue Apr 08, 2014 4:29 pm    Post subject: Reply with quote

Appreciate the effort conlan, but I think I may need a special "miss path" for this song. To keep from throwing a guitar at the TV screen.
_________________
Does not leave my sig until Chrisssss FCs TDWF on Hard Bass.
Does not leave my sig until dramacomic FCs Indians on Expert Bass.
2015/09/20 The date I became Free Bird #200



@ataeaf=My Twitter. RB Accomps. GH Accomps. Nobody reads them.
voidedalive2x wrote:
of COURSE it's doable, you ninny! Don't you cop out on me now!
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FL4RE  





Joined: 15 Jul 2008
Posts: 4178
Location: Liverpool yano

PostPosted: Tue Apr 08, 2014 4:43 pm    Post subject: Reply with quote

How about you keep the first activation of that path normal, then the second one get a full bar of 4 star power for the first chorus. Then save 3 for the start of the second chorus, then another 3 saved for the long set of strumming pre-second solo.
Then the last activation is on the final chorus, at the start with 3 star power saved. So:

1st act - m22 with 2
2nd act - m101 with 4
3rd act - m170 with 3
4th act - m247 with 3
5th act - m305 with 3.

Just to say, I have no idea whether this will work for you or not, but all of the activations are on pretty easy sections with no tempo fluctuations, and a fair amount of points to get.
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smokyprogg  





Joined: 11 Jan 2007
Posts: 2418

PostPosted: Tue Apr 15, 2014 4:48 am    Post subject: Reply with quote

I didn't do the math, but for the first two activations of FL4RE's path, it might be better to go 3, activate somewhere in Bridge 1A (measure 34) and then pick up 4 and activate in chorus 1 (after the SP in measure 104).

This prevents overlapping in chorus 1, so it gets use out of that phrase. It also avoids activating on a fast strumming section
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