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JoelD77
Joined: 03 Feb 2018 Posts: 22 Location: Australia
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Posted: Mon Jul 22, 2019 12:30 pm Post subject: |
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repomantis wrote: | Cabanon wrote: | ahhhhhhhh then good luck. shouldnt be too hard ! |
Thanks! Looking forward to trying to stick with it.
Also, (spoilers incoming) I've been working on an SP optimizer for post-GHA games. All work fairly similarly in regards to SP mechanics, and I think I figured out a solid algorithm (and by that mean an efficient branch and cut method in an otherwise exhaustive search). Goal is to have that spitting out paths by GH:WT, which gives 4-5 months of development time. Progress on this will also be documented here! |
Could this SP optimiser also be applied to drums by chance?? Or would it be too difficult to change the values required, etc? I'm very curious to know because I would love one for drums personally to assist me in my hunt for Global 1sts instead of manually trying to figure out the best path... |
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tannernieland11
Joined: 01 Apr 2008 Posts: 623 Location: Iowa
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Posted: Mon Jul 29, 2019 4:23 pm Post subject: |
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JoelD77 wrote: | repomantis wrote: | Cabanon wrote: | ahhhhhhhh then good luck. shouldnt be too hard ! |
Thanks! Looking forward to trying to stick with it.
Also, (spoilers incoming) I've been working on an SP optimizer for post-GHA games. All work fairly similarly in regards to SP mechanics, and I think I figured out a solid algorithm (and by that mean an efficient branch and cut method in an otherwise exhaustive search). Goal is to have that spitting out paths by GH:WT, which gives 4-5 months of development time. Progress on this will also be documented here! |
Could this SP optimiser also be applied to drums by chance?? Or would it be too difficult to change the values required, etc? I'm very curious to know because I would love one for drums personally to assist me in my hunt for Global 1sts instead of manually trying to figure out the best path... | RB3 + RB4 needs a OD optimizer as well. The way to get best paths is on the site "Ipather" even then some of the paths aren't optimal. RB2 has apathtoofar and for the most part is optimal. _________________
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JoelD77
Joined: 03 Feb 2018 Posts: 22 Location: Australia
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Posted: Tue Jul 30, 2019 7:05 am Post subject: |
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tannernieland11 wrote: | JoelD77 wrote: | repomantis wrote: | Cabanon wrote: | ahhhhhhhh then good luck. shouldnt be too hard ! |
Thanks! Looking forward to trying to stick with it.
Also, (spoilers incoming) I've been working on an SP optimizer for post-GHA games. All work fairly similarly in regards to SP mechanics, and I think I figured out a solid algorithm (and by that mean an efficient branch and cut method in an otherwise exhaustive search). Goal is to have that spitting out paths by GH:WT, which gives 4-5 months of development time. Progress on this will also be documented here! |
Could this SP optimiser also be applied to drums by chance?? Or would it be too difficult to change the values required, etc? I'm very curious to know because I would love one for drums personally to assist me in my hunt for Global 1sts instead of manually trying to figure out the best path... | RB3 + RB4 needs a OD optimizer as well. The way to get best paths is on the site "Ipather" even then some of the paths aren't optimal. RB2 has apathtoofar and for the most part is optimal. |
I really hope he is still working on it and sees these replies and hasn't given up since he hasn't posted GH vids for a bit now |
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Cabanon
Joined: 29 Oct 2007 Posts: 6464 Location: Quebec, Canada
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Posted: Mon Aug 05, 2019 4:19 pm Post subject: |
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RB3/RB4 optimizer will likely never happen. Top score battles are a decade old and most have moved on or are not competing anymore. So yeah it sucks and I would really like to see it happening but my hopes are not high on this.
Plus RB4 charts aren't even out yet and finding people willing to give any kind of info is like a needle if a hay stack. Nobody wants to help on this and I don't understand why. _________________
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elScarecrow
Joined: 22 Apr 2008 Posts: 1404 Location: Raleigh
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Posted: Tue Aug 27, 2019 9:40 pm Post subject: |
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smokyprogg wrote: |
Thanks! Looking forward to trying to stick with it.
Also, (spoilers incoming) I've been working on an SP optimizer for post-GHA games. All work fairly similarly in regards to SP mechanics, and I think I figured out a solid algorithm (and by that mean an efficient branch and cut method in an otherwise exhaustive search). Goal is to have that spitting out paths by GH:WT, which gives 4-5 months of development time. Progress on this will also be documented here! |
want a hand? _________________
Smaller dreams get pushed aside
For larger ones that change my life |
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