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voivod84
Joined: 26 Jan 2007 Posts: 640 Location: There.
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Posted: Tue Jul 24, 2007 4:09 am Post subject: |
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If I remember correctly, you don't need to halve the bpm to make HOPO's, because there is a way to do this for each specific song with the help of .dtb editing. |
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lassise
Joined: 27 May 2007 Posts: 332 Location: Ellicott City, MD
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Posted: Tue Jul 24, 2007 4:17 am Post subject: |
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thanks for the bpm analyzer, i needed to find that program. great guide. i hope its stickied. i think somebody already mentioned it, but include that you can slow down the song with / and you can pick individual notes easier. stress that if you get the song bpm in sync in the begining of teh song you don't need to go through the song note by note syncing at random 48th notes, you can just sync it up and do every 8th note. saves SO MUCH time. my avg chart went from 5-10 hours to <2 _________________
My Custom Songs Taking Back Sunday, UnderOath, Rufio, New Found Glory, Just Surrender, Funeral for a Friend, Saosin, A Change of Pace, Atreyu, Senses Fail, Silverstein, Blink-182, Saves the Day, Four Year Strong, The Audition
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Finalizer
Joined: 18 Apr 2007 Posts: 1413
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Posted: Tue Jul 24, 2007 4:29 am Post subject: |
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voivod84 wrote: | If I remember correctly, you don't need to halve the bpm to make HOPO's, because there is a way to do this for each specific song with the help of .dtb editing. |
While that is true, I wouldn't double the BPM anyway, as it does more than mess up HOPOs. I believe (Feel free to correct me on this) that the way the game measures the 'accuracy' of one's strumming is partly based on the BPM of a song. In other words, if you're at 200BPM on a technically 100BPM song, you have to be twice as 'accurate' for it to count (In other words, less wiggle room for hitting a note), which can be frustrating.
EDIT: Woohoo! Got my comment included! (I hope charting newbies will realise that I don't mean every drum note, but I hope they'll have more commen sense than that...) |
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BootsMegamix
Joined: 07 Jul 2007 Posts: 253 Location: Buffalo, NY
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Posted: Tue Jul 24, 2007 8:27 am Post subject: |
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lassise wrote: | i think somebody already mentioned it, but include that you can slow down the song with / and you can pick individual notes easier. |
Maybe I should move that further up in the first post because you're the 2nd person now that didn't see it. _________________
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LocalH
Joined: 30 Oct 2006 Posts: 1400 Location: MiloHax
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Posted: Tue Jul 24, 2007 8:53 am Post subject: |
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Great guide, I never knew about that BPM analyzer, it'll really help me out with regards to making customs for computer-generated music such as C64, NES, SNES, Genesis, and Amiga music. Thanks a whole lot. _________________
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BootsMegamix
Joined: 07 Jul 2007 Posts: 253 Location: Buffalo, NY
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Posted: Tue Jul 24, 2007 11:03 am Post subject: |
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Someone confirm/debunk/help me out with this...
Yesterday, I burned my own custom GH2, and before I did, I spent a week very carefully syncing up songs. However, when I play the game, almost all the songs seem to be early.
I'm basically throwing out there the theory that GH2 adds its own global offset. I'm going to try later but I think adding anywhere from .1 to .2 seconds of silence to all the songs will make a huge difference. _________________
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BrianSpud33
Joined: 17 Nov 2006 Posts: 486
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Posted: Tue Jul 24, 2007 3:35 pm Post subject: |
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BootsMegamix wrote: | I'm basically throwing out there the theory that GH2 adds its own global offset. I'm going to try later but I think adding anywhere from .1 to .2 seconds of silence to all the songs will make a huge difference. |
It's either that, or GHex's display when previewing a song is slightly off... the trick to syncing in GHex is to have the blue scrolling line touch the left edge of the note as you hear it, rather than when the line is directly over the note. I did the same thing at first, but likewise, the notes were early/audio was late. That difference is somewhere between 20 to 60 ms, depending on how the chart... so instead of adding silence to all the songs, just subtract that amount from your offset. _________________
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Finalizer
Joined: 18 Apr 2007 Posts: 1413
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Posted: Tue Jul 24, 2007 8:36 pm Post subject: |
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After looking at some of the official songs in Ghex, I think the best way to sync up a song in Ghex is to make sure the note is scrolled over just a few milliseconds before you actually hear it. Not saying that the audio should be obviously late, as you should only be able to notice the difference at 50% speed or below, and it should be virtually unnoticable at full speed. This, I think, is intentionally done, as I think the way Ghex works is that the note 'grows' during the amount of time the player is allowed to actually strum and hit it. If the guitar aligns exactly with the notes, then I believe the player is given no extra time to hit it early, but plenty of extra time to hit it late, which makes it seem off.
Anyway, that's just my thoughts on it... |
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BootsMegamix
Joined: 07 Jul 2007 Posts: 253 Location: Buffalo, NY
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Posted: Wed Jul 25, 2007 1:36 am Post subject: |
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Finalizer wrote: | After looking at some of the official songs in Ghex, I think the best way to sync up a song in Ghex is to make sure the note is scrolled over just a few milliseconds before you actually hear it. Not saying that the audio should be obviously late, as you should only be able to notice the difference at 50% speed or below, and it should be virtually unnoticable at full speed. This, I think, is intentionally done, as I think the way Ghex works is that the note 'grows' during the amount of time the player is allowed to actually strum and hit it. If the guitar aligns exactly with the notes, then I believe the player is given no extra time to hit it early, but plenty of extra time to hit it late, which makes it seem off.
Anyway, that's just my thoughts on it... |
That may have been the most enlightening post I've ever read. I think you're absolutely right. _________________
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GHCity
Joined: 01 Jul 2007 Posts: 1086
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Posted: Wed Jul 25, 2007 1:48 am Post subject: |
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Needs to be sticked, but this should be in Software...
And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync? Starting with GGITS, I've been hard-pressed to snyc a song 99.99999%, but this is hard to get. And it's a direct rip off of Dark Side Of The Moon. Maybe time signatures? |
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ImaCarrot
Joined: 06 Mar 2006 Posts: 2687
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Posted: Wed Jul 25, 2007 1:54 am Post subject: |
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Moving this into the software forum where it'll be better suited. _________________
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PhD
Joined: 04 Sep 2006 Posts: 633 Location: Adelaide, South Australia
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Posted: Wed Jul 25, 2007 2:14 am Post subject: |
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If this could be replicated but adding in using achors id be totally happy.. (cos stupid ol me still cant work out how they work ) _________________
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Nashwan
Joined: 01 Jun 2007 Posts: 51
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Posted: Wed Jul 25, 2007 2:45 am Post subject: |
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GHCity wrote: |
And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync? | Definitely, I've tried a few songs that have been nearly impossible, but that's been because of the way they're played. Tends to be older stuff that's played with less of a straight feel but I sync in Sonar (might do a guide if anyone's interested?) every other beat for most things and I'm constantly surprised just how much the tempo jumps around to take account of late or early snare and kick hits. Fortunately the timing window for hitting notes in GH2 is pretty forgiving so you tend not to notice other than visually (even some of the official songs are quite offputting between the audio and visuals). |
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BootsMegamix
Joined: 07 Jul 2007 Posts: 253 Location: Buffalo, NY
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Posted: Thu Jul 26, 2007 2:32 am Post subject: |
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Why do I feel like this thread has been sentenced to death by being moved to this board? _________________
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GHCity
Joined: 01 Jul 2007 Posts: 1086
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Posted: Thu Jul 26, 2007 9:59 pm Post subject: |
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Nashwan wrote: | GHCity wrote: |
And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync? | Definitely, I've tried a few songs that have been nearly impossible, but that's been because of the way they're played. Tends to be older stuff that's played with less of a straight feel but I sync in Sonar (might do a guide if anyone's interested?) every other beat for most things and I'm constantly surprised just how much the tempo jumps around to take account of late or early snare and kick hits. Fortunately the timing window for hitting notes in GH2 is pretty forgiving so you tend not to notice other than visually (even some of the official songs are quite offputting between the audio and visuals). |
But is there any damn chance that Time Signatures could be responsible too? |
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