ScoreHero
Home | Forum | Wiki
Inbox [ Login ]Inbox [ Login ]
SearchSearch MemberlistMemberlist
ProfileProfile Log inLog in
Boots's Guide to Properly Syncing Songs with dB (with pics)
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    ScoreHero Forum Index -> Software
View previous topic :: View next topic  
Author Message
voivod84  





Joined: 26 Jan 2007
Posts: 640
Location: There.

PostPosted: Tue Jul 24, 2007 4:09 am    Post subject: Reply with quote

If I remember correctly, you don't need to halve the bpm to make HOPO's, because there is a way to do this for each specific song with the help of .dtb editing.
Back to top
View user's profile Send private message XBL Gamertag: voivod84
lassise  





Joined: 27 May 2007
Posts: 332
Location: Ellicott City, MD

PostPosted: Tue Jul 24, 2007 4:17 am    Post subject: Reply with quote

thanks for the bpm analyzer, i needed to find that program. great guide. i hope its stickied. i think somebody already mentioned it, but include that you can slow down the song with / and you can pick individual notes easier. stress that if you get the song bpm in sync in the begining of teh song you don't need to go through the song note by note syncing at random 48th notes, you can just sync it up and do every 8th note. saves SO MUCH time. my avg chart went from 5-10 hours to <2
_________________
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: TheLassassin3a1
Finalizer  





Joined: 18 Apr 2007
Posts: 1413

PostPosted: Tue Jul 24, 2007 4:29 am    Post subject: Reply with quote

voivod84 wrote:
If I remember correctly, you don't need to halve the bpm to make HOPO's, because there is a way to do this for each specific song with the help of .dtb editing.


While that is true, I wouldn't double the BPM anyway, as it does more than mess up HOPOs. I believe (Feel free to correct me on this) that the way the game measures the 'accuracy' of one's strumming is partly based on the BPM of a song. In other words, if you're at 200BPM on a technically 100BPM song, you have to be twice as 'accurate' for it to count (In other words, less wiggle room for hitting a note), which can be frustrating.

EDIT: Woohoo! Got my comment included! (I hope charting newbies will realise that I don't mean every drum note, but I hope they'll have more commen sense than that...)
Back to top
View user's profile Send private message
BootsMegamix  





Joined: 07 Jul 2007
Posts: 253
Location: Buffalo, NY

PostPosted: Tue Jul 24, 2007 8:27 am    Post subject: Reply with quote

lassise wrote:
i think somebody already mentioned it, but include that you can slow down the song with / and you can pick individual notes easier.


Maybe I should move that further up in the first post because you're the 2nd person now that didn't see it.
_________________
Obligatory sig
Also, obligatory shameless self promotion:
BootsMegamix customs
Back to top
View user's profile Send private message
LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Tue Jul 24, 2007 8:53 am    Post subject: Reply with quote

Great guide, I never knew about that BPM analyzer, it'll really help me out with regards to making customs for computer-generated music such as C64, NES, SNES, Genesis, and Amiga music. Thanks a whole lot.
_________________
MiloHax 2.0 Discord server - Everything GH/RB (RIP MiloHax 1.0 01/30/2017 - 04/04/2022)
O211: An Unofficial Scorehero Alumni Discord


Alakaiser sez: POST BECAUSE YOU HAVE SOMETHING TO SAY, NOT BECAUSE YOU HAVE TO SAY SOMETHING.
Back to top
View user's profile Send private message
BootsMegamix  





Joined: 07 Jul 2007
Posts: 253
Location: Buffalo, NY

PostPosted: Tue Jul 24, 2007 11:03 am    Post subject: Reply with quote

Someone confirm/debunk/help me out with this...

Yesterday, I burned my own custom GH2, and before I did, I spent a week very carefully syncing up songs. However, when I play the game, almost all the songs seem to be early.

I'm basically throwing out there the theory that GH2 adds its own global offset. I'm going to try later but I think adding anywhere from .1 to .2 seconds of silence to all the songs will make a huge difference.
_________________
Obligatory sig
Also, obligatory shameless self promotion:
BootsMegamix customs
Back to top
View user's profile Send private message
BrianSpud33  





Joined: 17 Nov 2006
Posts: 486

PostPosted: Tue Jul 24, 2007 3:35 pm    Post subject: Reply with quote

BootsMegamix wrote:
I'm basically throwing out there the theory that GH2 adds its own global offset. I'm going to try later but I think adding anywhere from .1 to .2 seconds of silence to all the songs will make a huge difference.


It's either that, or GHex's display when previewing a song is slightly off... the trick to syncing in GHex is to have the blue scrolling line touch the left edge of the note as you hear it, rather than when the line is directly over the note. I did the same thing at first, but likewise, the notes were early/audio was late. That difference is somewhere between 20 to 60 ms, depending on how the chart... so instead of adding silence to all the songs, just subtract that amount from your offset.
_________________
Back to top
View user's profile Wiki User Page Send private message Visit poster's website XBL Gamertag: westJB
Finalizer  





Joined: 18 Apr 2007
Posts: 1413

PostPosted: Tue Jul 24, 2007 8:36 pm    Post subject: Reply with quote

After looking at some of the official songs in Ghex, I think the best way to sync up a song in Ghex is to make sure the note is scrolled over just a few milliseconds before you actually hear it. Not saying that the audio should be obviously late, as you should only be able to notice the difference at 50% speed or below, and it should be virtually unnoticable at full speed. This, I think, is intentionally done, as I think the way Ghex works is that the note 'grows' during the amount of time the player is allowed to actually strum and hit it. If the guitar aligns exactly with the notes, then I believe the player is given no extra time to hit it early, but plenty of extra time to hit it late, which makes it seem off.

Anyway, that's just my thoughts on it...
Back to top
View user's profile Send private message
BootsMegamix  





Joined: 07 Jul 2007
Posts: 253
Location: Buffalo, NY

PostPosted: Wed Jul 25, 2007 1:36 am    Post subject: Reply with quote

Finalizer wrote:
After looking at some of the official songs in Ghex, I think the best way to sync up a song in Ghex is to make sure the note is scrolled over just a few milliseconds before you actually hear it. Not saying that the audio should be obviously late, as you should only be able to notice the difference at 50% speed or below, and it should be virtually unnoticable at full speed. This, I think, is intentionally done, as I think the way Ghex works is that the note 'grows' during the amount of time the player is allowed to actually strum and hit it. If the guitar aligns exactly with the notes, then I believe the player is given no extra time to hit it early, but plenty of extra time to hit it late, which makes it seem off.

Anyway, that's just my thoughts on it...


That may have been the most enlightening post I've ever read. I think you're absolutely right.
_________________
Obligatory sig
Also, obligatory shameless self promotion:
BootsMegamix customs
Back to top
View user's profile Send private message
GHCity  





Joined: 01 Jul 2007
Posts: 1086

PostPosted: Wed Jul 25, 2007 1:48 am    Post subject: Reply with quote

Needs to be sticked, but this should be in Software...

And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync? Starting with GGITS, I've been hard-pressed to snyc a song 99.99999%, but this is hard to get. And it's a direct rip off of Dark Side Of The Moon. Maybe time signatures?
Back to top
View user's profile Send private message XBL Gamertag: GHCity
ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Wed Jul 25, 2007 1:54 am    Post subject: Reply with quote

Moving this into the software forum where it'll be better suited.
_________________
Publications Specialist / Graphics Designer
Rhythm Authors LLC
www.rhythmauthors.com
------------------------------------------------
Level Designer at Ubisoft Studio SF
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: ImaCarrot
PhD  





Joined: 04 Sep 2006
Posts: 633
Location: Adelaide, South Australia

PostPosted: Wed Jul 25, 2007 2:14 am    Post subject: Reply with quote

If this could be replicated but adding in using achors id be totally happy.. (cos stupid ol me still cant work out how they work )
_________________
Back to top
View user's profile Wiki User Page Send private message XBL Gamertag: spiz69
Nashwan  





Joined: 01 Jun 2007
Posts: 51

PostPosted: Wed Jul 25, 2007 2:45 am    Post subject: Reply with quote

GHCity wrote:

And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync?
Definitely, I've tried a few songs that have been nearly impossible, but that's been because of the way they're played. Tends to be older stuff that's played with less of a straight feel but I sync in Sonar (might do a guide if anyone's interested?) every other beat for most things and I'm constantly surprised just how much the tempo jumps around to take account of late or early snare and kick hits. Fortunately the timing window for hitting notes in GH2 is pretty forgiving so you tend not to notice other than visually (even some of the official songs are quite offputting between the audio and visuals).
Back to top
View user's profile Send private message
BootsMegamix  





Joined: 07 Jul 2007
Posts: 253
Location: Buffalo, NY

PostPosted: Thu Jul 26, 2007 2:32 am    Post subject: Reply with quote

Why do I feel like this thread has been sentenced to death by being moved to this board?
_________________
Obligatory sig
Also, obligatory shameless self promotion:
BootsMegamix customs
Back to top
View user's profile Send private message
GHCity  





Joined: 01 Jul 2007
Posts: 1086

PostPosted: Thu Jul 26, 2007 9:59 pm    Post subject: Reply with quote

Nashwan wrote:
GHCity wrote:

And I am working on Great Gig In The Sky, but even Anchors and BPM changes don't help sync it very well. You think there are songs that are extremely hard to sync?
Definitely, I've tried a few songs that have been nearly impossible, but that's been because of the way they're played. Tends to be older stuff that's played with less of a straight feel but I sync in Sonar (might do a guide if anyone's interested?) every other beat for most things and I'm constantly surprised just how much the tempo jumps around to take account of late or early snare and kick hits. Fortunately the timing window for hitting notes in GH2 is pretty forgiving so you tend not to notice other than visually (even some of the official songs are quite offputting between the audio and visuals).


But is there any damn chance that Time Signatures could be responsible too?
Back to top
View user's profile Send private message XBL Gamertag: GHCity
Display posts from previous:   
Post new topic   Reply to topic    ScoreHero Forum Index -> Software All times are GMT
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Copyright © 2006-2024 ScoreHero, LLC
Terms of Use | Privacy Policy


Powered by phpBB