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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Fri Nov 16, 2007 12:13 am Post subject: |
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Note Chart |
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anterth
Joined: 15 Aug 2007 Posts: 661 Location: in Maryland
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Posted: Thu Dec 27, 2007 2:29 pm Post subject: |
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Here's what i got. I'll try to get around to making paths for all of the expert co-ops. Let me know what you think of the path!
4-2-2-4-2-2-2 |
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tornintwo
Joined: 08 Aug 2007 Posts: 1524 Location: Vancouver, B.C.
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Posted: Sun Dec 30, 2007 7:40 am Post subject: |
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Why does the chart show tons of blank measures at the end? _________________
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anterth
Joined: 15 Aug 2007 Posts: 661 Location: in Maryland
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eraser2224
Joined: 29 May 2007 Posts: 679 Location: Panama City, FL
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Posted: Tue Apr 22, 2008 12:29 am Post subject: |
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first activation would be better going 3 and overrunning the 4th i believe, unless the coop whammy is different on GH3 as compared to 2/80s. |
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anterth
Joined: 15 Aug 2007 Posts: 661 Location: in Maryland
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Kalgorn
Joined: 25 Mar 2008 Posts: 6
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Posted: Sun Oct 05, 2008 11:41 pm Post subject: |
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Okay, anyone wanna explain what the Starpower path is? I thought since it was 4-2-2-4-2-2-2 that would mean i complete 4 star paths then hit star power. Then complete two then hit star power and so on.
I must be wrong though since the song ended on me aftter the bolded number. |
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UndeadFil13QC
Joined: 12 Nov 2007 Posts: 3386 Location: Montreal, QC, Canada
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Posted: Wed Oct 15, 2008 8:36 pm Post subject: |
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Kalgorn wrote: | Okay, anyone wanna explain what the Starpower path is? I thought since it was 4-2-2-4-2-2-2 that would mean i complete 4 star paths then hit star power. Then complete two then hit star power and so on.
I must be wrong though since the song ended on me aftter the bolded number. |
This section is about Co-Op...
You have a lot to learn about SP paths, there is a sticky about this somewhere (I don't remember lol).
anterth: I'll look at the path, then I'll check if the whammy formula you used is correct, then I'll tweak it if necessary.
EDIT: Okay, the path won't load. I'll just make a path with 4-2-2-4-2-2-2, assuming it's right... _________________
ULTIMATE GOAL: FC Im The One on GH: Van Halen Expert Guitar
Solo 2A FC Count: 39 (Best runs: many -1s, three outro chokes and two 100% overstrums!)
Side goals: GH Expert Vocals Full Series FC [4/8] | Rock Band Expert Bass Full Series FC [8/9] | COVID Vaccine & Booster 100% FC [4/4]
47| 64| 30| 70| 41| 86| 49| 48| 85| 46| 93| 42 ( 10| 65| 10)
Full Series Total: 701/702 ( 786/787) |
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zsjostrom35
Joined: 17 Feb 2008 Posts: 2130 Location: Columbus, Ohio
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Posted: Thu Mar 26, 2009 5:34 am Post subject: |
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anterth wrote: | its different in the sense that instead of the first 3 sp's yielding 8 beats of whammy, they only yield 6.5 beats of whammy, which when you activate sp would only mean it lasts about 1 beat less. im looking at overrunning the 4th phrase, its close to getting 4 then blowing it, but i think getting all 4 might still be more optimal, especially since those holds are really small and thus hard to fully whammy. |
If the bass can get all the whammy, 3-S1 (activating on Lead's second chord in measure 20) is much better than 4 to start the song. In our experience, you get five and a half measures of activation with a 3, and since the chorus is much more point-heavy than the verses the difference is significant. Judging by our best runs with each path, 3-S1 is at least 1500 better.
Also, there are some short sustains missing from this chart which screw up the whammy values on some activations. We had to tweak them a bit:
2nd Activation: Move it back a little to avoid overrunning (somewhere near the end of the bass sustain, we didn't do any careful experimentation)
3rd Activation: Next note (lead can still get both trip chords with a good squeeze)
6th Activation: Move to Lead's second red in measure 102 _________________
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