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Why does everyone overhit before the last sustain in TTFAF?

 
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RichardGHP  





Joined: 01 May 2009
Posts: 2327

PostPosted: Sun Nov 08, 2009 8:05 am    Post subject: Why does everyone overhit before the last sustain in TTFAF? Reply with quote

I've seen about 5 different videos where the player overhits between the and the -----------------------

Why is this?

Thanks in advance,
RichardGHP
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Bendover  





Joined: 10 May 2008
Posts: 1069
Location: Monroe, WA

PostPosted: Sun Nov 08, 2009 8:15 am    Post subject: Reply with quote

Just watched another 3 videos on this song, none of them overhit, maybe the people you watched were playing on Wii/PS3/PS2 (Note: only saying this because I know for a fact it isn't broken on 360, I'm not implying those systems suck, but there might be a forced combo break in there on one of those systems).

Either that or they were all accidental overhits =P
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RichardGHP  





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PostPosted: Sun Nov 08, 2009 9:22 am    Post subject: Reply with quote

Bendover wrote:
Just watched another 3 videos on this song, none of them overhit, maybe the people you watched were playing on Wii/PS3/PS2 (Note: only saying this because I know for a fact it isn't broken on 360, I'm not implying those systems suck, but there might be a forced combo break in there on one of those systems).

Either that or they were all accidental overhits =P


GHP and someguy's co-op run comes to mind, also one with Expert + with a single pedal. I'm pretty sure they're both on 360 and both deliberate overhits.
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Deak2112  





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PostPosted: Sun Nov 08, 2009 10:32 am    Post subject: Reply with quote

Maybe not everyone but azurite did it and it seems intentional.

http://www.youtube.com/watch?v=-5lo7O-g5Ms
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ElementOfZero  





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PostPosted: Sun Nov 08, 2009 10:41 am    Post subject: Reply with quote

Could it be because they just got star power and are trying to activate it where they can not?
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PhatTrumpet  





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PostPosted: Sun Nov 08, 2009 5:39 pm    Post subject: Reply with quote

Dez was definitely trying to activate SP in his vid. No idea why it didn't work.
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UndeadFil13QC  





Joined: 12 Nov 2007
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PostPosted: Sun Nov 08, 2009 5:47 pm    Post subject: Reply with quote

I'm gonna guess the engine is thinking that you're trying to hit one of the YO notes, instead of activating SP. Or something like that, at least.

Solution? Change your SP path. Unless it's better doing it that way
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Warhiem  





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PostPosted: Sun Nov 08, 2009 6:17 pm    Post subject: Reply with quote

I watched Azurite's video and he looked like he was trying to activate.
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ccmoose  





Joined: 26 Jun 2007
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PostPosted: Mon Nov 09, 2009 7:22 pm    Post subject: Reply with quote

They were indeed trying to activate. You CANNOT activate if the next note is the same as the pads required to activate (YB for RB kit, YO for GH kit). At least that has been my experience. To be fair, I didn't test it thoroughly.
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hydrapower  





Joined: 28 May 2006
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PostPosted: Mon Nov 09, 2009 7:41 pm    Post subject: Reply with quote

ccmoose wrote:
They were indeed trying to activate. You CANNOT activate if the next note is the same as the pads required to activate (YB for RB kit, YO for GH kit). At least that has been my experience. To be fair, I didn't test it thoroughly.


You are correct, however, I am pretty sure that in GH5 they have finally fixed that so you can. Of course TTFAF isn't on GH5 yet...
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RichardGHP  





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PostPosted: Tue Nov 10, 2009 3:23 am    Post subject: Reply with quote

Heh, I didn't even think about the fact that the O and Y (or B and Y in RB's case) are the pads you use to activate; I'm a guitarist myself, but this was one thing that was bugging me.

Thanks guys.
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Marbler  





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PostPosted: Wed Nov 11, 2009 8:45 am    Post subject: Reply with quote

Deak2112 wrote:
Maybe not everyone but azurite did it and it seems intentional.

http://www.youtube.com/watch?v=-5lo7O-g5Ms

azurite did it because he wanted to activate star power, but that plan failed.
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anonymous_104  





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PostPosted: Thu Nov 12, 2009 10:15 pm    Post subject: Reply with quote

This post has been deleted.
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