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cross-console double neck - painted and done
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Tue Dec 30, 2008 10:43 am    Post subject: Reply with quote

rpeet687 wrote:
hah that is so crazy, vossy told me that was already pretty heavy, now you have to add on more, lol you could club somebody with that


yes, i may have to hardwire (yeah, i haven't yet) and glue the LP just so the neck doesn't break off. as long as it stays lighter than a realtar it's ok by me.
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Wed Dec 31, 2008 6:22 am    Post subject: Reply with quote



got the spot for the effects selector, thought i could be done tomorrow.



of course not! i put the thing just too close to the LP whammy. so i'm thinking i'll replace the LP whammy with that of the new SGs-- the pots are practically nonexistent, and they fit. the only problem will be whether or not it's compatible with the rest of the LP. is it?

i was just wiring up some stuff when ...
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Last edited by Slagr on Sun Oct 18, 2009 8:18 pm; edited 1 time in total
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rpeet687  





Joined: 25 May 2008
Posts: 557

PostPosted: Wed Dec 31, 2008 10:08 am    Post subject: Reply with quote

this controller will be such a beast when you're done with it you better hope nothing break after closing it, looks like it'd be a pain to fix it once more
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RetroHolo  





Joined: 08 Aug 2007
Posts: 32
Location: Lancashire, UK

PostPosted: Wed Dec 31, 2008 10:17 am    Post subject: Reply with quote

That is EPIC, would love to see it with Wii functionality too. Then it would be too epic to contemplate. Can't wait to see the next incarnation!
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Fri Jan 02, 2009 1:44 am    Post subject: Reply with quote



okay... the PS2/3 side works fine. i haven't really tested some stuff, but i can strum and fret, so that's a success. the only problem is the LP whammy issue. the SG pot does not work, assuming i got the wiring right. i may need some advice on that. i'd rather not move the effects switch, but that may be the best and easiest course.

big pic on purpose, sorry if your computer crashes.

edit: i'll actually finish this up later; i'll move the effects switch and replace the LP whammy in a few weeks. this thing ate my winter break, and i'm tired

edit 2- the sequel: here are some more pictures. everything in the PS side works fine, and the SP angle is ideal.





needs some paint, but that'll be after i move the effects switch in a few weeks maybe.

edit 3- sigh: got another, MUCH easier thing planned. flying V/Xplorer double neck, with wii functionality in the Xplorer and a removable cord. after that monstrosity this VX should be comparative cake.

edit 4- the someone-else-post-please edition: i had the LP whammy wiring backwards. everything works now. company morale is up! i may decide to finish up sooner than previously thought!
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slfan68  





Joined: 30 Oct 2007
Posts: 656
Location: Pink Hill, NC

PostPosted: Sat Jan 03, 2009 7:00 pm    Post subject: Reply with quote

maybe you can cut a deal with redoctane to mass produce these, then people with more than 1 console wouldnt have to buy a shitton of controllers lol. Also this is the most awesomest (yes, awesomest, dont make fun of my words) mod i have ever seen.
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Sat Jan 03, 2009 10:08 pm    Post subject: Reply with quote

slfan68 wrote:
maybe you can cut a deal with redoctane to mass produce these, then people with more than 1 console wouldnt have to buy a shitton of controllers lol. Also this is the most awesomest (yes, awesomest, dont make fun of my words) mod i have ever seen.


this was way too complicated to make- there can be only one. if you read my 3rd edit, a flying V/Xplorer will be much easier, but that uses a non-RO product. either way, it'll mean the sale of fewer guitars and less money for the company, so it probably won't happen. i wish though...
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krukraft55  





Joined: 04 Mar 2009
Posts: 53

PostPosted: Mon Mar 16, 2009 12:37 am    Post subject: Reply with quote

Did you ever paint this thing?
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Last edited by krukraft55 on Sun Aug 09, 2009 4:52 pm; edited 1 time in total
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Mon Mar 16, 2009 2:41 am    Post subject: Reply with quote

krukraft55 wrote:
Did you ever paint this thing?


I'm not old enough to buy paint, so not yet. I'll get my parents on it though.
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Spartn1337  





Joined: 08 Jun 2008
Posts: 108
Location: Ontario, Canada

PostPosted: Mon Mar 16, 2009 3:43 am    Post subject: Reply with quote

There's an age limit on buying paint?

Also I should really get started on actually doing something with my guitars. Why am I so lazy. You are teh inspirationz0rz Slagr. No homo.
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Fri Apr 10, 2009 4:27 am    Post subject: Reply with quote



So I finally got around to working on this again! I was hurting my fingers on the fainted frets, so I covered them with aluminum tape. It slides a lot better, but I think sweat+crazy solos=etching... not as shiny. I also taped the strum bars because the paint was coming off on my thumb. It also appears I was doing clear-coat wrong... so I may have to redo the back and necks. But for the purpose of posting pictures of the front, it's done. yay?!

no wii in this- I have no idea how to wire a wiimote to the other wireless boards. I am planning on trying an Xplorer/flying V doubleneck, and it might be possible to splice the wiimote into the Xplorer wire.

A question for good-at-wiring types: if I was to wire every button together, to the effect that both necks would register on both consoles, would that fry everything? If so, could I fix it by having only one set of batteries?

If you're wondering when I'll be completely finished, don't. I never finish to my approval; I always continue to tweak.

EDIT: here's a high-res picture. You can see every bondo flaw!
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vossy003  





Joined: 07 Feb 2008
Posts: 340
Location: Highland, IL

PostPosted: Fri Apr 10, 2009 4:00 pm    Post subject: Reply with quote

nice. thats pretty impressive
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Sounnga  





Joined: 29 Jan 2009
Posts: 11

PostPosted: Wed May 06, 2009 1:30 am    Post subject: Reply with quote

Slagr wrote:

*there is still room for the wiimote if that's gonna happen.



If that does happen can I pay you to make me a ccopy of this?
Once it is finished of course ;)
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Slagr  





Joined: 11 Oct 2007
Posts: 989
Location: IL

PostPosted: Wed May 06, 2009 1:59 am    Post subject: Reply with quote

Sounnga wrote:
Slagr wrote:

*there is still room for the wiimote if that's gonna happen.



If that does happen can I pay you to make me a ccopy of this?
Once it is finished of course ;)


not this model, but I have been looking into an Xplorer/Flying V which should be much easier to add Wii capabilities to.
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Qarx  





Joined: 24 Feb 2008
Posts: 3285
Location: Fort Wayne, Indiana

PostPosted: Wed May 06, 2009 3:46 am    Post subject: Reply with quote

Would it be convenient whatsoever to try this kind of mod (two controllers into one) with a PS2 Kramer Striker and a Wii Schecter?

Just wondering. Might be a fun project someday....

Oh, and the controller looks awesome! Good job!
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